private GetNextAnimatorStateInfo ( int layerIndex ) : |
||
layerIndex | int | |
return |
public extern AnimatorStateInfo GetNextAnimatorStateInfo(int layerIndex);
[MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]
static public int GetNextAnimatorStateInfo(IntPtr l) { try { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.GetNextAnimatorStateInfo(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }