UnityEditor.TransformManipulator.RecordMouseDownState C# (CSharp) Method

RecordMouseDownState() private static method

private static RecordMouseDownState ( Transform transforms ) : void
transforms UnityEngine.Transform
return void
        private static void RecordMouseDownState(Transform[] transforms)
        {
            s_MouseDownState = new TransformData[transforms.Length];
            for (int i = 0; i < transforms.Length; i++)
            {
                s_MouseDownState[i] = TransformData.GetData(transforms[i]);
            }
        }

Usage Example

Ejemplo n.º 1
0
        public static EventType EndManipulationHandling()
        {
            EventType eventType = TransformManipulator.EndEventCheck();

            if (eventType == EventType.MouseDown)
            {
                TransformManipulator.RecordMouseDownState(Selection.transforms);
                TransformManipulator.s_StartHandlePosition    = Tools.handlePosition;
                TransformManipulator.s_StartLocalHandleOffset = Tools.localHandleOffset;
                if (TransformManipulator.s_LockHandle)
                {
                    Tools.LockHandlePosition();
                }
                Tools.LockHandleRectRotation();
            }
            else if (TransformManipulator.s_MouseDownState != null && (eventType == EventType.MouseUp || GUIUtility.hotControl != TransformManipulator.s_HotControl))
            {
                TransformManipulator.s_MouseDownState = null;
                if (TransformManipulator.s_LockHandle)
                {
                    Tools.UnlockHandlePosition();
                }
                Tools.UnlockHandleRectRotation();
                ManipulationToolUtility.DisableMinDragDifference();
            }
            return(eventType);
        }