UnityEditor.TickHandler.GetTicksAtLevel C# (CSharp) Method

GetTicksAtLevel() public method

public GetTicksAtLevel ( int level, bool excludeTicksFromHigherlevels ) : float[]
level int
excludeTicksFromHigherlevels bool
return float[]
        public float[] GetTicksAtLevel(int level, bool excludeTicksFromHigherlevels)
        {
            if (level < 0)
            {
                return new float[0];
            }
            int index = Mathf.Clamp(this.m_SmallestTick + level, 0, this.m_TickModulos.Length - 1);
            List<float> list = new List<float>();
            int num2 = Mathf.FloorToInt(this.m_MinValue / this.m_TickModulos[index]);
            int num3 = Mathf.CeilToInt(this.m_MaxValue / this.m_TickModulos[index]);
            for (int i = num2; i <= num3; i++)
            {
                if ((!excludeTicksFromHigherlevels || (index >= this.m_BiggestTick)) || ((i % Mathf.RoundToInt(this.m_TickModulos[index + 1] / this.m_TickModulos[index])) != 0))
                {
                    list.Add(i * this.m_TickModulos[index]);
                }
            }
            return list.ToArray();
        }