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UnityEditor
SpriteEditorWindow
ModifierKeysChanged
UnityEditor.SpriteEditorWindow.ModifierKeysChanged C# (CSharp) Method
SpriteEditorWindow Class Documentation
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Open project: randomize/VimConfig
ModifierKeysChanged()
private
method
private
ModifierKeysChanged
( ) :
void
return
void
private void ModifierKeysChanged() { if (EditorWindow.focusedWindow == this) { base.Repaint(); } }
SpriteEditorWindow
AddSprite
ApplyCacheSettingsToInspector
ApplySpriteAlignmentToPivot
ClampSpriteBorder
ClampSpriteRect
ConvertFromTextureToNormalizedSpace
CreateTemporaryDuplicate
DoApply
DoApplyRevertGUI
DoAutomaticSlicing
DoBorderFields
DoEditingDisabledMessage
DoGridSlicing
DoNameField
DoPivotFields
DoPositionField
DoRevert
DoSelectedFrameInspector
DoTextureGUIExtras
DoTextureReimport
DoToolbarGUI
DrawGizmos
FlipNegativeRect
FourIntFields
GetExistingOverlappingSprite
GetSelectedTexture2D
GetSnapPointsArray
GetUniqueName
GetWindow
HandleApplyRevertDialog
HandleBorderCornerScalingHandles
HandleBorderPointSlider
HandleBorderScaleSlider
HandleBorderSidePointScalingSliders
HandleBorderSideScalingHandles
HandleCreate
HandleDelete
HandleDragging
HandleDuplicate
HandleFrameSelected
HandleGizmoMode
HandlePivotHandle
HandleRectCornerScalingHandles
HandleRectSideScalingHandles
HandleSelection
InitializeAnimVariables
InvalidatePropertiesCache
IsEditingDisabled
ModifierKeysChanged
MouseOnTopOfInspector
OnDisable
OnEnable
OnGUI
OnSelectionChange
Overlap
PixelHasAlpha
RectSweep