UnityEditor.ScriptReloadProperties.ManagedLoad C# (CSharp) Method

ManagedLoad() private method

private ManagedLoad ( ) : void
return void
        private void ManagedLoad()
        {
            EditorGUI.s_RecycledEditor.text = this.EditorGUI_TextEditor_content;
            EditorGUI.s_RecycledCurrentEditingString = this.EditorGUI_Current_Editing_String;
            EditorGUI.RecycledTextEditor.s_ActuallyEditing = this.EditorGUI_IsActuallEditing;
            EditorGUI.s_RecycledEditor.cursorIndex = this.EditorGUI_TextEditor_cursorIndex;
            EditorGUI.s_RecycledEditor.selectIndex = this.EditorGUI_TextEditor_selectIndex;
            EditorGUI.s_RecycledEditor.controlID = this.EditorGUI_TextEditor_controlID;
            EditorGUI.s_RecycledEditor.hasHorizontalCursorPos = this.EditorGUI_TextEditor_hasHorizontalCursorPos;
            EditorGUI.s_RecycledEditor.scrollOffset = this.EditorGUI_TextEditor_scrollOffset;
            EditorGUI.s_RecycledEditor.m_HasFocus = this.EditorGUI_TextEditor_hasFocus;
            EditorGUI.s_RecycledEditor.graphicalCursorPos = this.EditorGUI_TextEditor_graphicalCursorPos;
            EditorGUI.s_DelayedTextEditor.text = this.EditorGUI_DelayedTextEditor_content;
            EditorGUI.s_DelayedTextEditor.cursorIndex = this.EditorGUI_DelayedTextEditor_cursorIndex;
            EditorGUI.s_DelayedTextEditor.selectIndex = this.EditorGUI_DelayedTextEditor_selectIndex;
            EditorGUI.s_DelayedTextEditor.controlID = this.EditorGUI_DelayedTextEditor_controlID;
            EditorGUI.s_DelayedTextEditor.hasHorizontalCursorPos = this.EditorGUI_DelayedTextEditor_hasHorizontalCursorPos;
            EditorGUI.s_DelayedTextEditor.scrollOffset = this.EditorGUI_DelayedTextEditor_scrollOffset;
            EditorGUI.s_DelayedTextEditor.m_HasFocus = this.EditorGUI_DelayedTextEditor_hasFocus;
            EditorGUI.s_DelayedTextEditor.graphicalCursorPos = this.EditorGUI_DelayedTextEditor_graphicalCursorPos;
            EditorGUI.s_DelayedTextEditor.controlThatHadFocusValue = this.EditorGUI_DelayedControlThatHadFocusValue;
        }

Usage Example

Ejemplo n.º 1
0
 static void Load(ScriptReloadProperties properties)
 {
     properties.ManagedLoad();
 }
All Usage Examples Of UnityEditor.ScriptReloadProperties::ManagedLoad