UnityEditor.ProjectWindowUtil.GetActiveFolderPath C# (CSharp) Method

GetActiveFolderPath() static private method

static private GetActiveFolderPath ( ) : string
return string
        internal static string GetActiveFolderPath()
        {
            ProjectBrowser projectBrowserIfExists = GetProjectBrowserIfExists();
            if (projectBrowserIfExists == null)
            {
                return "Assets";
            }
            return projectBrowserIfExists.GetActiveFolderPath();
        }

Usage Example

Ejemplo n.º 1
0
 internal static int[] PasteFolders()
 {
     if (performedAction == PerformedAction.Cut)
     {
         return(PasteFoldersAfterCut(ProjectWindowUtil.GetActiveFolderPath()));
     }
     else
     {
         return(PasteFoldersAfterCopy(ProjectWindowUtil.GetActiveFolderPath()));
     }
 }
All Usage Examples Of UnityEditor.ProjectWindowUtil::GetActiveFolderPath