UnityEditor.ProceduralMaterialInspector.ProceduralPlatformSetting.HasChanged C# (CSharp) Method

HasChanged() public method

public HasChanged ( ) : bool
return bool
            public bool HasChanged()
            {
                ProceduralMaterialInspector.ProceduralPlatformSetting setting = new ProceduralMaterialInspector.ProceduralPlatformSetting(this.targets, this.name, this.target, null);
                return ((((setting.m_Overridden != this.m_Overridden) || (setting.maxTextureWidth != this.maxTextureWidth)) || ((setting.maxTextureHeight != this.maxTextureHeight) || (setting.textureFormat != this.textureFormat))) || (setting.m_LoadBehavior != this.m_LoadBehavior));
            }
ProceduralMaterialInspector.ProceduralPlatformSetting