UnityEditor.NetworkManagerHUDEditor.ShowServerObjects C# (CSharp) Method

ShowServerObjects() private method

private ShowServerObjects ( ) : void
return void
        private void ShowServerObjects()
        {
            this.m_ShowServerObjects = EditorGUILayout.Foldout(this.m_ShowServerObjects, this.m_ShowServerObjectsLabel);
            if (this.m_ShowServerObjects)
            {
                EditorGUI.indentLevel++;
                foreach (KeyValuePair<NetworkInstanceId, NetworkIdentity> pair in NetworkServer.objects)
                {
                    string label = "NetId:" + pair.Key;
                    GameObject gameObject = null;
                    if (pair.Value != null)
                    {
                        NetworkIdentity component = pair.Value.GetComponent<NetworkIdentity>();
                        label = label + " SceneId:" + component.sceneId;
                        gameObject = pair.Value.gameObject;
                    }
                    EditorGUILayout.ObjectField(label, gameObject, typeof(GameObject), true, new GUILayoutOption[0]);
                }
                EditorGUI.indentLevel--;
            }
        }
    }