UnityEditor.LightmapVisualization.INTERNAL_CALL_DrawPointCloud C# (CSharp) Method

INTERNAL_CALL_DrawPointCloud() private method

private INTERNAL_CALL_DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color &baseColor, Color &selectedColor, float scale, Transform cloudTransform ) : void
unselectedPositions Vector3
selectedPositions Vector3
baseColor Color
selectedColor Color
scale float
cloudTransform UnityEngine.Transform
return void
        private static extern void INTERNAL_CALL_DrawPointCloud(Vector3[] unselectedPositions, Vector3[] selectedPositions, ref Color baseColor, ref Color selectedColor, float scale, Transform cloudTransform);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

 internal static void DrawPointCloud(Vector3[] unselectedPositions, Vector3[] selectedPositions, Color baseColor, Color selectedColor, float scale, Transform cloudTransform)
 {
     LightmapVisualization.INTERNAL_CALL_DrawPointCloud(unselectedPositions, selectedPositions, ref baseColor, ref selectedColor, scale, cloudTransform);
 }