private INTERNAL_CALL_DistancePointBezier ( Vector3 &point, Vector3 &startPosition, Vector3 &endPosition, Vector3 &startTangent, Vector3 &endTangent ) : float | ||
point | Vector3 | |
startPosition | Vector3 | |
endPosition | Vector3 | |
startTangent | Vector3 | |
endTangent | Vector3 | |
return | float |
private static extern float INTERNAL_CALL_DistancePointBezier(ref Vector3 point, ref Vector3 startPosition, ref Vector3 endPosition, ref Vector3 startTangent, ref Vector3 endTangent);
[MethodImpl(MethodImplOptions.InternalCall)]
public static float DistancePointBezier(Vector3 point, Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent) { return HandleUtility.INTERNAL_CALL_DistancePointBezier(ref point, ref startPosition, ref endPosition, ref startTangent, ref endTangent); }