UnityEditor.GameObjectInspector.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public void OnEnable()
        {
            if (EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
            {
                this.previewDir = new Vector2(0f, 0f);
            }
            else
            {
                this.previewDir = new Vector2(120f, -20f);
            }
            this.m_Name = base.serializedObject.FindProperty("m_Name");
            this.m_IsActive = base.serializedObject.FindProperty("m_IsActive");
            this.m_Layer = base.serializedObject.FindProperty("m_Layer");
            this.m_Tag = base.serializedObject.FindProperty("m_TagString");
            this.m_StaticEditorFlags = base.serializedObject.FindProperty("m_StaticEditorFlags");
            this.m_Icon = base.serializedObject.FindProperty("m_Icon");
            this.CalculatePrefabStatus();
        }