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UnityEditor
GUIView
Internal_SetAsActiveWindow
UnityEditor.GUIView.Internal_SetAsActiveWindow C# (CSharp) Method
GUIView Class Documentation
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Open project: CarlosHBC/UnityDecompiled
Internal_SetAsActiveWindow()
private
method
private
Internal_SetAsActiveWindow
( ) :
void
return
void
protected extern void Internal_SetAsActiveWindow(); [MethodImpl(MethodImplOptions.InternalCall)]
GUIView
AddToAuxWindowList
CaptureRenderDoc
ClearKeyboardControl
ClearStartView
DoWindowDecorationEnd
DoWindowDecorationStart
Focus
GrabPixels
INTERNAL_CALL_GrabPixels
INTERNAL_CALL_Internal_SetPosition
INTERNAL_CALL_SetInternalGameViewDimensions
Internal_Close
Internal_Init
Internal_Recreate
Internal_SendEvent
Internal_SetAsActiveWindow
Internal_SetAutoRepaint
Internal_SetPosition
Internal_SetWantsMouseMove
Internal_SetWindow
MakeVistaDWMHappyDance
OnDestroy
RecreateContext
RemoveFromAuxWindowList
Repaint
RepaintImmediately
SendEvent
SetAsStartView
SetInternalGameViewDimensions
SetKeyboardControl
SetPosition
SetTitle
SetWindow
StealMouseCapture