private void DrawPrevNextButtons(FrameDebuggerWindow frameDebugger, ref int newLimit)
{
bool wasEnabled = GUI.enabled;
GUI.enabled = newLimit > 1;
if (GUILayout.Button(FrameDebuggerStyles.TopToolbar.prevFrame, EditorStyles.toolbarButton))
{
frameDebugger.ChangeFrameEventLimit(newLimit - 1);
}
GUI.enabled = newLimit < FrameDebuggerUtility.count;
if (GUILayout.Button(FrameDebuggerStyles.TopToolbar.nextFrame, EditorStyles.toolbarButtonRight))
{
frameDebugger.ChangeFrameEventLimit(newLimit + 1);
}
// If we had last event selected, and something changed in the scene so that
// number of events is different - then try to keep the last event selected.
if (m_PrevEventsLimit == m_PrevEventsCount)
{
if (FrameDebuggerUtility.count != m_PrevEventsCount && FrameDebuggerUtility.limit == m_PrevEventsLimit)
{
frameDebugger.ChangeFrameEventLimit(FrameDebuggerUtility.count);
}
}
m_PrevEventsLimit = FrameDebuggerUtility.limit;
m_PrevEventsCount = FrameDebuggerUtility.count;
GUI.enabled = wasEnabled;
}