private void TransformKeys(Matrix4x4 matrix, bool flipX, bool flipY)
{
if (this.m_RippleTime)
{
this.m_State.TransformRippleKeys(matrix, this.m_RippleTimeStart, this.m_RippleTimeEnd, flipX, true);
}
else
{
this.m_State.TransformSelectedKeys(matrix, flipX, flipY, true);
}
}