UnityEditor.DopeSheetEditorRectangleTool.TransformKeys C# (CSharp) Method

TransformKeys() private method

private TransformKeys ( Matrix4x4 matrix, bool flipX, bool flipY ) : void
matrix UnityEngine.Matrix4x4
flipX bool
flipY bool
return void
        private void TransformKeys(Matrix4x4 matrix, bool flipX, bool flipY)
        {
            if (this.m_RippleTime)
            {
                this.m_State.TransformRippleKeys(matrix, this.m_RippleTimeStart, this.m_RippleTimeEnd, flipX, true);
            }
            else
            {
                this.m_State.TransformSelectedKeys(matrix, flipX, flipY, true);
            }
        }