public void OnSceneGUI()
{
if (base.editingCollider)
{
CapsuleCollider2D target = (CapsuleCollider2D) base.target;
Vector3 offset = (Vector3) target.offset;
Vector3 size = (Vector3) target.size;
if (this.m_BoxEditor.OnSceneGUI(target.transform, Handles.s_ColliderHandleColor, ref offset, ref size))
{
Undo.RecordObject(target, "Modify collider");
target.offset = offset;
target.size = size;
}
}
}
}