public OnExportGameObject ( Unity3D2Babylon &exportOptions, |
||
exportOptions | Unity3D2Babylon | |
unityGameObject | ||
metaData | ||
sceneBuilder | BabylonExport.Entities.BabylonScene | |
outputPath | string | |
return | void |
public virtual void OnExportGameObject(ref Unity3D2Babylon.ExportationOptions exportOptions, ref GameObject unityGameObject, ref UnityMetaData metaData, ref BabylonScene sceneBuilder, string outputPath) { }
}