UnityEditor.AnimationMode.StopAnimationMode C# (CSharp) Method

StopAnimationMode() private method

private StopAnimationMode ( ) : void
return void
        public static extern void StopAnimationMode();
        internal static void StopAnimationPlaybackMode()

Usage Example

Ejemplo n.º 1
0
        // Main editor window
        public void OnGUI()
        {
            if (AnimationMode.InAnimationMode())
            {
                AnimationMode.StopAnimationMode();
            }

            // Wait for user to select a GameObject
            if (bakeObject == null)
            {
                EditorGUILayout.HelpBox("Please select a GameObject", MessageType.Info);
                return;
            }

            if (buffer == null)
            {
                buffer = new VertaBuffer();
            }

            EditorGUILayout.BeginVertical();
            EditorGUILayout.LabelField("Selected object: " + bakeObject.name);

            modelName = EditorGUILayout.TextField("Model Name", modelName);

            animationClip = EditorGUILayout.ObjectField(animationClip, typeof(AnimationClip), false) as AnimationClip;
            if (animationClip != null)
            {
                frameCount = GetFramesCount(animationClip);
                EditorGUILayout.LabelField("Frames to bake: " + frameCount);

                readyToBake = true;
            }


            if (GUILayout.Button("Bake mesh animations.") && readyToBake && !EditorApplication.isPlaying)
            {
                lockSelection = true;
                BakeMesh();
                lockSelection = false;
            }

            EditorGUILayout.EndVertical();
        }
All Usage Examples Of UnityEditor.AnimationMode::StopAnimationMode