protected override void LoadGraphicsContent(bool loadAllContent)
{
if (loadAllContent)
{
spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
texture = content.Load<Texture2D>(@"Resources\Textures\Arrow");
core.LoadGraphicsContent(spriteBatch, texture);
texture = content.Load<Texture2D>(@"Resources\Textures\Ball");
ball.LoadGraphicsContent(spriteBatch, texture);
// TODO: Load any ResourceManagementMode.Automatic content
}
// TODO: Load any ResourceManagementMode.Manual content
}