public void UpdateSeed(int id)
{
TreeGroup group = this.GetGroup(id);
if (group == null)
{
return;
}
int seed = UnityEngine.Random.seed;
this.ClearReferences();
this.ValidateReferences();
group.UpdateSeed();
group.UpdateDistribution(true, true);
this.ClearReferences();
UnityEngine.Random.seed = seed;
}