TrackBuildRUtil.DynamicMesh.DynamicMesh C# (CSharp) Method

DynamicMesh() public method

public DynamicMesh ( string newName = "dynmesh" ) : System.Collections.Generic
newName string
return System.Collections.Generic
        public DynamicMesh(string newName = "dynmesh")
        {
            mesh.name = newName;
            vertices = new List<Vector3>();
            uv = new List<Vector2>();
            triangles = new List<int>();
            tangents = new List<Vector4>();
            subTriangles = new Dictionary<int, List<int>>();
            subTriangles.Add(0, new List<int>());
            bounds = new Bounds();
        }