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Tests
TestUniject
testRaycastScene
Tests.TestUniject.testRaycastScene C# (CSharp) Method
TestUniject Class Documentation
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Open project: yeticgi/Uniject
testRaycastScene()
private
method
private
testRaycastScene
( ) :
void
return
void
public void testRaycastScene() { kernel.Get<ScanningLaser>(); step(10); }
TestUniject
TestDestroyedObjectsNotUpdated
TestTestableComponentIsUpdated
testAttributedAudioClipLoads
testHasInjectedObjects
testHasInjectedSingletonInput
testHasInjectedSingletonScreen
testHasInjectedSingletonTime
testHasNonExistentPhysicMaterial
testHasPhysicMaterial
testInjectedPrefabHasDistinctTransform
testLayerMasksInterpreted
testMissingAttributedAudioClipErrors
testMissingAttributedPrefabErrors
testNestedTopLevelGameObjectsGetDifferentGameObjects
testOnCollisionEnterCalled
testPhysicsRaycast
testPrefabLoading
testRaycastScene
testResources
testTestableSceneObjectCreationCount