Terraria.Tail._LoadContent C# (CSharp) Method

_LoadContent() public method

public _LoadContent ( ) : void
return void
        public void _LoadContent()
        {
            // フィールドを取得してくる
            var type = this.GetType();

            var fontItemStack = type.GetField("fontItemStack");
            var fontMouseText = type.GetField("fontMouseText");
            var fontDeathText = type.GetField("fontDeathText");

            var type_base = base.GetType();
            var Content = (ContentManager)type_base.GetProperty("Content").GetValue(this, null);

            var test = (SpriteFont)fontMouseText.GetValue(this);

            // 日本語用のスプライトフォントを読み込ませる
            var font_dir = ".." + Path.DirectorySeparatorChar + "Terraria_JP" + Path.DirectorySeparatorChar + "Fonts" + Path.DirectorySeparatorChar;
            fontItemStack.SetValue(this, (SpriteFont)Content.Load<SpriteFont>(font_dir + "Item_Stack"));
            fontMouseText.SetValue(this, (SpriteFont)Content.Load<SpriteFont>(font_dir + "Mouse_Text"));
            fontDeathText.SetValue(this, (SpriteFont)Content.Load<SpriteFont>(font_dir + "Death_Text"));
            var fontCombatText = (SpriteFont)Content.Load<SpriteFont>(font_dir + "Combat_Text");
            var fontCombatCrit = (SpriteFont)Content.Load<SpriteFont>(font_dir + "Combat_Crit");

            test = (SpriteFont)fontMouseText.GetValue(this);

            // fontCombatTextは配列なのでセットの仕方が特殊
            type.InvokeMember("fontCombatText", BindingFlags.SetField, null, this, new object[] { 0, fontCombatText });
            type.InvokeMember("fontCombatText", BindingFlags.SetField, null, this, new object[] { 1, fontCombatCrit });
        }