public void ManaEffect(int manaAmount)
{
CombatText.NewText(new Microsoft.Xna.Framework.Rectangle((int)this.position.X, (int)this.position.Y, this.width, this.height), CombatText.HealMana, string.Concat((object)manaAmount), false, false);
if (Main.netMode != 1 || this.whoAmI != Main.myPlayer)
return;
NetMessage.SendData(43, -1, -1, "", this.whoAmI, (float)manaAmount, 0.0f, 0.0f, 0, 0, 0);
}