Terraria.Netplay.ResetNetDiag C# (CSharp) Method

ResetNetDiag() public static method

public static ResetNetDiag ( ) : void
return void
        public static void ResetNetDiag()
        {
            Main.rxMsg = 0;
            Main.rxData = 0;
            Main.txMsg = 0;
            Main.txData = 0;
            for (int index = 0; index < Main.maxMsg; ++index)
            {
                Main.rxMsgType[index] = 0;
                Main.rxDataType[index] = 0;
                Main.txMsgType[index] = 0;
                Main.txDataType[index] = 0;
            }
        }

Usage Example

Ejemplo n.º 1
0
        public static void ServerLoop(object threadContext)
        {
            Netplay.ResetNetDiag();
            if (Main.rand == null)
            {
                Main.rand = new UnifiedRandom((int)DateTime.Now.Ticks);
            }
            Main.myPlayer      = (int)byte.MaxValue;
            Netplay.ServerIP   = IPAddress.Any;
            Main.menuMode      = 14;
            Main.statusText    = Lang.menu[8].Value;
            Main.netMode       = 2;
            Netplay.disconnect = false;
            for (int index = 0; index < 256; ++index)
            {
                Netplay.Clients[index] = new RemoteClient();
                Netplay.Clients[index].Reset();
                Netplay.Clients[index].Id         = index;
                Netplay.Clients[index].ReadBuffer = new byte[1024];
            }
            Netplay.TcpListener = (ISocket) new TcpSocket();
            if (!Netplay.disconnect)
            {
                if (!Netplay.StartListening())
                {
                    Main.menuMode      = 15;
                    Main.statusText    = Language.GetTextValue("Error.TriedToRunServerTwice");
                    Netplay.disconnect = true;
                }
                Main.statusText = Language.GetTextValue("CLI.ServerStarted");
            }
            if (Netplay.UseUPNP)
            {
                try
                {
                    Netplay.OpenPort();
                }
                catch
                {
                }
            }
            int num1 = 0;

            while (!Netplay.disconnect)
            {
                if (!Netplay.IsListening)
                {
                    int num2 = -1;
                    for (int index = 0; index < Main.maxNetPlayers; ++index)
                    {
                        if (!Netplay.Clients[index].IsConnected())
                        {
                            num2 = index;
                            break;
                        }
                    }
                    if (num2 >= 0)
                    {
                        if (Main.ignoreErrors)
                        {
                            try
                            {
                                Netplay.StartListening();
                                Netplay.IsListening = true;
                            }
                            catch
                            {
                            }
                        }
                        else
                        {
                            Netplay.StartListening();
                            Netplay.IsListening = true;
                        }
                    }
                }
                int num3 = 0;
                for (int index = 0; index < 256; ++index)
                {
                    if (NetMessage.buffer[index].checkBytes)
                    {
                        NetMessage.CheckBytes(index);
                    }
                    if (Netplay.Clients[index].PendingTermination)
                    {
                        Netplay.Clients[index].Reset();
                        NetMessage.SyncDisconnectedPlayer(index);
                    }
                    else if (Netplay.Clients[index].IsConnected())
                    {
                        if (!Netplay.Clients[index].IsActive)
                        {
                            Netplay.Clients[index].State = 0;
                        }
                        Netplay.Clients[index].IsActive = true;
                        ++num3;
                        if (!Netplay.Clients[index].IsReading)
                        {
                            try
                            {
                                if (Netplay.Clients[index].Socket.IsDataAvailable())
                                {
                                    Netplay.Clients[index].IsReading = true;
                                    Netplay.Clients[index].Socket.AsyncReceive(Netplay.Clients[index].ReadBuffer, 0, Netplay.Clients[index].ReadBuffer.Length, new SocketReceiveCallback(Netplay.Clients[index].ServerReadCallBack), (object)null);
                                }
                            }
                            catch
                            {
                                Netplay.Clients[index].PendingTermination = true;
                            }
                        }
                        if (Netplay.Clients[index].StatusMax > 0 && Netplay.Clients[index].StatusText2 != "")
                        {
                            if (Netplay.Clients[index].StatusCount >= Netplay.Clients[index].StatusMax)
                            {
                                Netplay.Clients[index].StatusText  = Language.GetTextValue("Net.ClientStatusComplete", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name, (object)Netplay.Clients[index].StatusText2);
                                Netplay.Clients[index].StatusText2 = "";
                                Netplay.Clients[index].StatusMax   = 0;
                                Netplay.Clients[index].StatusCount = 0;
                            }
                            else
                            {
                                Netplay.Clients[index].StatusText = "(" + (object)Netplay.Clients[index].Socket.GetRemoteAddress() + ") " + Netplay.Clients[index].Name + " " + Netplay.Clients[index].StatusText2 + ": " + (object)(int)((double)Netplay.Clients[index].StatusCount / (double)Netplay.Clients[index].StatusMax * 100.0) + "%";
                            }
                        }
                        else if (Netplay.Clients[index].State == 0)
                        {
                            Netplay.Clients[index].StatusText = Language.GetTextValue("Net.ClientConnecting", (object)string.Format("({0}) {1}", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name));
                        }
                        else if (Netplay.Clients[index].State == 1)
                        {
                            Netplay.Clients[index].StatusText = Language.GetTextValue("Net.ClientSendingData", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name);
                        }
                        else if (Netplay.Clients[index].State == 2)
                        {
                            Netplay.Clients[index].StatusText = Language.GetTextValue("Net.ClientRequestedWorldInfo", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name);
                        }
                        else if (Netplay.Clients[index].State != 3)
                        {
                            if (Netplay.Clients[index].State == 10)
                            {
                                try
                                {
                                    Netplay.Clients[index].StatusText = Language.GetTextValue("Net.ClientPlaying", (object)Netplay.Clients[index].Socket.GetRemoteAddress(), (object)Netplay.Clients[index].Name);
                                }
                                catch (Exception ex)
                                {
                                    Netplay.Clients[index].PendingTermination = true;
                                }
                            }
                        }
                    }
                    else if (Netplay.Clients[index].IsActive)
                    {
                        Netplay.Clients[index].PendingTermination = true;
                    }
                    else
                    {
                        Netplay.Clients[index].StatusText2 = "";
                        if (index < (int)byte.MaxValue)
                        {
                            int num2 = Main.player[index].active ? 1 : 0;
                            Main.player[index].active = false;
                            if (num2 != 0)
                            {
                                Player.Hooks.PlayerDisconnect(index);
                            }
                        }
                    }
                }
                ++num1;
                if (num1 > 10)
                {
                    Thread.Sleep(1);
                    num1 = 0;
                }
                else
                {
                    Thread.Sleep(0);
                }
                if (!WorldGen.saveLock && !Main.dedServ)
                {
                    Main.statusText = num3 != 0 ? Language.GetTextValue("Net.ClientsConnected", (object)num3) : Language.GetTextValue("Net.WaitingForClients");
                }
                Netplay.anyClients      = num3 != 0;
                Netplay.IsServerRunning = true;
            }
            Netplay.StopListening();
            try
            {
                Netplay.closePort();
            }
            catch
            {
            }
            for (int index = 0; index < 256; ++index)
            {
                Netplay.Clients[index].Reset();
            }
            if (Main.menuMode != 15)
            {
                Main.netMode  = 0;
                Main.menuMode = 10;
                WorldFile.saveWorld();
                do
                {
                    ;
                }while (WorldGen.saveLock);
                Main.menuMode = 0;
            }
            else
            {
                Main.netMode = 0;
            }
            Main.myPlayer = 0;
        }
All Usage Examples Of Terraria.Netplay::ResetNetDiag