public static void sendWater(int x, int y)
{
if (Main.netMode == 1)
{
NetMessage.SendData(48, -1, -1, "", x, (float)y, 0.0f, 0.0f, 0, 0, 0);
}
else
{
for (int remoteClient = 0; remoteClient < 256; ++remoteClient)
{
if ((NetMessage.buffer[remoteClient].broadcast || Netplay.Clients[remoteClient].State >= 3) && Netplay.Clients[remoteClient].Socket.IsConnected())
{
int index1 = x / 200;
int index2 = y / 150;
if (Netplay.Clients[remoteClient].TileSections[index1, index2])
NetMessage.SendData(48, remoteClient, -1, "", x, (float)y, 0.0f, 0.0f, 0, 0, 0);
}
}
}
}