public static void PreRenderPhase()
{
float num1 = (float)Main.tileColor.R / (float)byte.MaxValue;
float num2 = (float)Main.tileColor.G / (float)byte.MaxValue;
float num3 = (float)Main.tileColor.B / (float)byte.MaxValue;
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
int num4 = 0;
int num5 = Main.screenWidth / 16 + Lighting.offScreenTiles * 2 + 10;
int num6 = 0;
int num7 = Main.screenHeight / 16 + Lighting.offScreenTiles * 2 + 10;
Lighting.minX = num5;
Lighting.maxX = num4;
Lighting.minY = num7;
Lighting.maxY = num6;
Lighting.RGB = Lighting.lightMode == 0 || Lighting.lightMode == 3;
for (int index1 = num4; index1 < num5; ++index1)
{
Lighting.LightingState[] lightingStateArray = Lighting.states[index1];
for (int index2 = num6; index2 < num7; ++index2)
{
Lighting.LightingState lightingState = lightingStateArray[index2];
lightingState.r2 = 0.0f;
lightingState.g2 = 0.0f;
lightingState.b2 = 0.0f;
lightingState.stopLight = false;
lightingState.wetLight = false;
lightingState.honeyLight = false;
}
}
if (Main.wof >= 0)
{
if (Main.player[Main.myPlayer].gross)
{
try
{
int num8 = (int)Main.screenPosition.Y / 16 - 10;
int num9 = (int)((double)Main.screenPosition.Y + (double)Main.screenHeight) / 16 + 10;
int num10 = (int)Main.npc[Main.wof].position.X / 16;
int num11 = Main.npc[Main.wof].direction <= 0 ? num10 + 2 : num10 - 3;
int num12 = num11 + 8;
float num13 = (float)(0.5 * (double)Main.demonTorch + 1.0 * (1.0 - (double)Main.demonTorch));
float num14 = 0.3f;
float num15 = (float)(1.0 * (double)Main.demonTorch + 0.5 * (1.0 - (double)Main.demonTorch));
float num16 = num13 * 0.2f;
float num17 = num14 * 0.1f;
float num18 = num15 * 0.3f;
for (int index1 = num11; index1 <= num12; ++index1)
{
Lighting.LightingState[] lightingStateArray = Lighting.states[index1 - num11];
for (int index2 = num8; index2 <= num9; ++index2)
{
Lighting.LightingState lightingState = lightingStateArray[index2 - Lighting.firstToLightY];
if ((double)lightingState.r2 < (double)num16)
lightingState.r2 = num16;
if ((double)lightingState.g2 < (double)num17)
lightingState.g2 = num17;
if ((double)lightingState.b2 < (double)num18)
lightingState.b2 = num18;
}
}
}
catch
{
}
}
}
Main.sandTiles = 0;
Main.evilTiles = 0;
Main.bloodTiles = 0;
Main.shroomTiles = 0;
Main.snowTiles = 0;
Main.holyTiles = 0;
Main.meteorTiles = 0;
Main.jungleTiles = 0;
Main.dungeonTiles = 0;
Main.campfire = false;
Main.sunflower = false;
Main.starInBottle = false;
Main.heartLantern = false;
Main.campfire = false;
Main.clock = false;
Main.musicBox = -1;
Main.waterCandles = 0;
for (int index = 0; index < Main.player[Main.myPlayer].NPCBannerBuff.Length; ++index)
Main.player[Main.myPlayer].NPCBannerBuff[index] = false;
Main.player[Main.myPlayer].hasBanner = false;
int[] numArray = WorldGen.tileCounts;
int num19 = Lighting.firstToLightX;
int num20 = Lighting.lastToLightX;
int num21 = Lighting.firstToLightY;
int num22 = Lighting.lastToLightY;
int num23 = (num20 - num19 - Main.zoneX) / 2;
int num24 = (num22 - num21 - Main.zoneY) / 2;
Main.fountainColor = -1;
Main.monolithType = -1;
for (int index1 = num19; index1 < num20; ++index1)
{
Lighting.LightingState[] lightingStateArray = Lighting.states[index1 - Lighting.firstToLightX];
for (int index2 = num21; index2 < num22; ++index2)
{
Lighting.LightingState lightingState = lightingStateArray[index2 - Lighting.firstToLightY];
Tile tile = Main.tile[index1, index2];
if (tile == null)
{
tile = new Tile();
Main.tile[index1, index2] = tile;
}
float num8 = 0.0f;
float num9 = 0.0f;
float num10 = 0.0f;
if ((double)index2 < Main.worldSurface)
{
if ((!tile.active() || !Main.tileNoSunLight[(int)tile.type] || ((int)tile.slope() != 0 || tile.halfBrick()) && ((int)Main.tile[index1, index2 - 1].liquid == 0 && (int)Main.tile[index1, index2 + 1].liquid == 0) && ((int)Main.tile[index1 - 1, index2].liquid == 0 && (int)Main.tile[index1 + 1, index2].liquid == 0)) && ((double)lightingState.r2 < (double)Lighting.skyColor && (Main.wallLight[(int)tile.wall] || (int)tile.wall == 73) && ((int)tile.liquid < 200 && (!tile.halfBrick() || (int)Main.tile[index1, index2 - 1].liquid < 200))))
{
num8 = num1;
num9 = num2;
num10 = num3;
}
if ((!tile.active() || tile.halfBrick() || !Main.tileNoSunLight[(int)tile.type]) && ((int)tile.wall >= 88 && (int)tile.wall <= 93 && (int)tile.liquid < (int)byte.MaxValue))
{
num8 = num1;
num9 = num2;
num10 = num3;
switch (tile.wall)
{
case (byte)88:
num8 *= 0.9f;
num9 *= 0.15f;
num10 *= 0.9f;
break;
case (byte)89:
num8 *= 0.9f;
num9 *= 0.9f;
num10 *= 0.15f;
break;
case (byte)90:
num8 *= 0.15f;
num9 *= 0.15f;
num10 *= 0.9f;
break;
case (byte)91:
num8 *= 0.15f;
num9 *= 0.9f;
num10 *= 0.15f;
break;
case (byte)92:
num8 *= 0.9f;
num9 *= 0.15f;
num10 *= 0.15f;
break;
case (byte)93:
float num11 = 0.2f;
float num12 = 0.7f - num11;
num8 *= num12 + (float)Main.DiscoR / (float)byte.MaxValue * num11;
num9 *= num12 + (float)Main.DiscoG / (float)byte.MaxValue * num11;
num10 *= num12 + (float)Main.DiscoB / (float)byte.MaxValue * num11;
break;
}
}
if (!Lighting.RGB)
{
double num11;
num10 = (float)(num11 = ((double)num8 + (double)num9 + (double)num10) / 3.0);
num9 = (float)num11;
num8 = (float)num11;
}
if ((double)lightingState.r2 < (double)num8)
lightingState.r2 = num8;
if ((double)lightingState.g2 < (double)num9)
lightingState.g2 = num9;
if ((double)lightingState.b2 < (double)num10)
lightingState.b2 = num10;
}
float num13 = (float)(0.550000011920929 + Math.Sin((double)Main.GlobalTime * 2.0) * 0.0799999982118607);
if (index2 > Main.maxTilesY - 200)
{
if ((!tile.active() || !Main.tileNoSunLight[(int)tile.type] || ((int)tile.slope() != 0 || tile.halfBrick()) && ((int)Main.tile[index1, index2 - 1].liquid == 0 && (int)Main.tile[index1, index2 + 1].liquid == 0) && ((int)Main.tile[index1 - 1, index2].liquid == 0 && (int)Main.tile[index1 + 1, index2].liquid == 0)) && ((double)lightingState.r2 < (double)num13 && (Main.wallLight[(int)tile.wall] || (int)tile.wall == 73) && ((int)tile.liquid < 200 && (!tile.halfBrick() || (int)Main.tile[index1, index2 - 1].liquid < 200))))
{
num8 = num13;
num9 = num13 * 0.6f;
num10 = num13 * 0.2f;
}
if ((!tile.active() || tile.halfBrick() || !Main.tileNoSunLight[(int)tile.type]) && ((int)tile.wall >= 88 && (int)tile.wall <= 93 && (int)tile.liquid < (int)byte.MaxValue))
{
num8 = num13;
num9 = num13 * 0.6f;
num10 = num13 * 0.2f;
switch (tile.wall)
{
case (byte)88:
num8 *= 0.9f;
num9 *= 0.15f;
num10 *= 0.9f;
break;
case (byte)89:
num8 *= 0.9f;
num9 *= 0.9f;
num10 *= 0.15f;
break;
case (byte)90:
num8 *= 0.15f;
num9 *= 0.15f;
num10 *= 0.9f;
break;
case (byte)91:
num8 *= 0.15f;
num9 *= 0.9f;
num10 *= 0.15f;
break;
case (byte)92:
num8 *= 0.9f;
num9 *= 0.15f;
num10 *= 0.15f;
break;
case (byte)93:
float num11 = 0.2f;
float num12 = 0.7f - num11;
num8 *= num12 + (float)Main.DiscoR / (float)byte.MaxValue * num11;
num9 *= num12 + (float)Main.DiscoG / (float)byte.MaxValue * num11;
num10 *= num12 + (float)Main.DiscoB / (float)byte.MaxValue * num11;
break;
}
}
if (!Lighting.RGB)
{
double num11;
num10 = (float)(num11 = ((double)num8 + (double)num9 + (double)num10) / 3.0);
num9 = (float)num11;
num8 = (float)num11;
}
if ((double)lightingState.r2 < (double)num8)
lightingState.r2 = num8;
if ((double)lightingState.g2 < (double)num9)
lightingState.g2 = num9;
if ((double)lightingState.b2 < (double)num10)
lightingState.b2 = num10;
}
byte num14 = tile.wall;
if ((uint)num14 <= 137U)
{
if ((int)num14 != 33)
{
if ((int)num14 != 44)
{
if ((int)num14 == 137 && (!tile.active() || !Main.tileBlockLight[(int)tile.type]))
{
float num11 = 0.4f + (float)(270 - (int)Main.mouseTextColor) / 1500f + (float)Main.rand.Next(0, 50) * 0.0005f;
num8 = 1f * num11;
num9 = 0.5f * num11;
num10 = 0.1f * num11;
}
}
else if (!tile.active() || !Main.tileBlockLight[(int)tile.type])
{
num8 = (float)((double)Main.DiscoR / (double)byte.MaxValue * 0.150000005960464);
num9 = (float)((double)Main.DiscoG / (double)byte.MaxValue * 0.150000005960464);
num10 = (float)((double)Main.DiscoB / (double)byte.MaxValue * 0.150000005960464);
}
}
else if (!tile.active() || !Main.tileBlockLight[(int)tile.type])
{
num8 = 0.09f;
num9 = 0.0525f;
num10 = 0.24f;
}
}
else if ((uint)num14 <= 166U)
{
switch (num14)
{
case (byte)153:
num8 = 0.6f;
num9 = 0.3f;
break;
case (byte)154:
num8 = 0.6f;
num10 = 0.6f;
break;
case (byte)155:
num8 = 0.6f;
num9 = 0.6f;
num10 = 0.6f;
break;
case (byte)156:
num9 = 0.6f;
break;
case (byte)164:
num8 = 0.6f;
break;
case (byte)165:
num10 = 0.6f;
break;
case (byte)166:
num8 = 0.6f;
num9 = 0.6f;
break;
}
}
else
{
switch (num14)
{
case (byte)174:
if (!tile.active() || !Main.tileBlockLight[(int)tile.type])
{
num8 = 0.2975f;
break;
}
break;
case (byte)175:
if (!tile.active() || !Main.tileBlockLight[(int)tile.type])
{
num8 = 0.075f;
num9 = 0.15f;
num10 = 0.4f;
break;
}
break;
case (byte)176:
if (!tile.active() || !Main.tileBlockLight[(int)tile.type])
{
num8 = 0.1f;
num9 = 0.1f;
num10 = 0.1f;
break;
}
break;
case (byte)182:
if (!tile.active() || !Main.tileBlockLight[(int)tile.type])
{
num8 = 0.24f;
num9 = 0.12f;
num10 = 0.09f;
break;
}
break;
}
}
if (tile.active())
{
if (index1 > num19 + num23 && index1 < num20 - num23 && (index2 > num21 + num24 && index2 < num22 - num24))
{
++numArray[(int)tile.type];
if ((int)tile.type == 215 && (int)tile.frameY < 36)
Main.campfire = true;
if ((int)tile.type == 405)
Main.campfire = true;
if ((int)tile.type == 42 && (int)tile.frameY >= 324 && (int)tile.frameY <= 358)
Main.heartLantern = true;
if ((int)tile.type == 42 && (int)tile.frameY >= 252 && (int)tile.frameY <= 286)
Main.starInBottle = true;
if ((int)tile.type == 91 && ((int)tile.frameX >= 396 || (int)tile.frameY >= 54))
{
int index3 = (int)tile.frameX / 18 - 21;
int num11 = (int)tile.frameY;
while (num11 >= 54)
{
index3 = index3 + 90 + 21;
num11 -= 54;
}
Main.player[Main.myPlayer].NPCBannerBuff[index3] = true;
Main.player[Main.myPlayer].hasBanner = true;
}
}
switch (tile.type)
{
case (ushort)139:
if ((int)tile.frameX >= 36)
{
Main.musicBox = (int)tile.frameY / 36;
break;
}
break;
case (ushort)207:
if ((int)tile.frameY >= 72)
{
switch ((int)tile.frameX / 36)
{
case 0:
Main.fountainColor = 0;
break;
case 1:
Main.fountainColor = 6;
break;
case 2:
Main.fountainColor = 3;
break;
case 3:
Main.fountainColor = 5;
break;
case 4:
Main.fountainColor = 2;
break;
case 5:
Main.fountainColor = 10;
break;
case 6:
Main.fountainColor = 4;
break;
case 7:
Main.fountainColor = 9;
break;
default:
Main.fountainColor = -1;
break;
}
}
else
break;
break;
case (ushort)410:
if ((int)tile.frameY >= 56)
{
Main.monolithType = (int)tile.frameX / 36;
break;
}
break;
}
if (Main.tileBlockLight[(int)tile.type] && (Lighting.lightMode >= 2 || (int)tile.type != 131 && !tile.inActive() && (int)tile.slope() == 0))
lightingState.stopLight = true;
if ((int)tile.type == 104)
Main.clock = true;
if (Main.tileLighted[(int)tile.type])
{
ushort num11 = tile.type;
if ((uint)num11 <= 160U)
{
if ((uint)num11 <= 72U)
{
if ((uint)num11 <= 37U)
{
if ((uint)num11 <= 17U)
{
if ((int)num11 != 4)
{
if ((int)num11 == 17)
goto label_331;
else
goto label_405;
}
else if ((int)tile.frameX < 66)
{
switch ((int)tile.frameY / 22)
{
case 0:
num8 = 1f;
num9 = 0.95f;
num10 = 0.8f;
goto label_405;
case 1:
num8 = 0.0f;
num9 = 0.1f;
num10 = 1.3f;
goto label_405;
case 2:
num8 = 1f;
num9 = 0.1f;
num10 = 0.1f;
goto label_405;
case 3:
num8 = 0.0f;
num9 = 1f;
num10 = 0.1f;
goto label_405;
case 4:
num8 = 0.9f;
num9 = 0.0f;
num10 = 0.9f;
goto label_405;
case 5:
num8 = 1.3f;
num9 = 1.3f;
num10 = 1.3f;
goto label_405;
case 6:
num8 = 0.9f;
num9 = 0.9f;
num10 = 0.0f;
goto label_405;
case 7:
num8 = (float)(0.5 * (double)Main.demonTorch + 1.0 * (1.0 - (double)Main.demonTorch));
num9 = 0.3f;
num10 = (float)(1.0 * (double)Main.demonTorch + 0.5 * (1.0 - (double)Main.demonTorch));
goto label_405;
case 8:
num8 = 0.85f;
num9 = 1f;
num10 = 0.7f;
goto label_405;
case 9:
num8 = 0.7f;
num9 = 0.85f;
num10 = 1f;
goto label_405;
case 10:
num8 = 1f;
num9 = 0.5f;
num10 = 0.0f;
goto label_405;
case 11:
num8 = 1.25f;
num9 = 1.25f;
num10 = 0.8f;
goto label_405;
case 12:
num8 = 0.75f;
num9 = 1.2825f;
num10 = 1.2f;
goto label_405;
case 13:
num8 = 0.95f;
num9 = 0.65f;
num10 = 1.3f;
goto label_405;
case 14:
num8 = (float)Main.DiscoR / (float)byte.MaxValue;
num9 = (float)Main.DiscoG / (float)byte.MaxValue;
num10 = (float)Main.DiscoB / (float)byte.MaxValue;
goto label_405;
case 15:
num8 = 1f;
num9 = 0.0f;
num10 = 1f;
goto label_405;
default:
num8 = 1f;
num9 = 0.95f;
num10 = 0.8f;
goto label_405;
}
}
else
goto label_405;
}
else
{
switch (num11)
{
case (ushort)22:
break;
case (ushort)26:
case (ushort)31:
if ((int)tile.type == 31 && (int)tile.frameX >= 36 || (int)tile.type == 26 && (int)tile.frameX >= 54)
{
float num12 = (float)Main.rand.Next(-5, 6) * (1.0f / 400.0f);
num8 = (float)(0.5 + (double)num12 * 2.0);
num9 = 0.2f + num12;
num10 = 0.1f;
goto label_405;
}
else
{
float num12 = (float)Main.rand.Next(-5, 6) * (1.0f / 400.0f);
num8 = 0.31f + num12;
num9 = 0.1f;
num10 = (float)(0.439999997615814 + (double)num12 * 2.0);
goto label_405;
}
case (ushort)27:
if ((int)tile.frameY < 36)
{
num8 = 0.3f;
num9 = 0.27f;
goto label_405;
}
else
goto label_405;
case (ushort)33:
if ((int)tile.frameX == 0)
{
switch ((int)tile.frameY / 22)
{
case 19:
num8 = 0.37f;
num9 = 0.8f;
num10 = 1f;
goto label_405;
case 20:
num8 = 0.0f;
num9 = 0.9f;
num10 = 1f;
goto label_405;
case 21:
num8 = 0.25f;
num9 = 0.7f;
num10 = 1f;
goto label_405;
case 25:
num8 = (float)(0.5 * (double)Main.demonTorch + 1.0 * (1.0 - (double)Main.demonTorch));
num9 = 0.3f;
num10 = (float)(1.0 * (double)Main.demonTorch + 0.5 * (1.0 - (double)Main.demonTorch));
goto label_405;
case 28:
num8 = 0.9f;
num9 = 0.75f;
num10 = 1f;
goto label_405;
case 0:
num8 = 1f;
num9 = 0.95f;
num10 = 0.65f;
goto label_405;
case 1:
num8 = 0.55f;
num9 = 0.85f;
num10 = 0.35f;
goto label_405;
case 2:
num8 = 0.65f;
num9 = 0.95f;
num10 = 0.5f;
goto label_405;
case 3:
num8 = 0.2f;
num9 = 0.75f;
num10 = 1f;
goto label_405;
case 14:
num8 = 1f;
num9 = 1f;
num10 = 0.6f;
goto label_405;
default:
num8 = 1f;
num9 = 0.95f;
num10 = 0.65f;
goto label_405;
}
}
else
goto label_405;
case (ushort)34:
if ((int)tile.frameX < 54)
{
switch ((int)tile.frameY / 54)
{
case 7:
num8 = 0.95f;
num9 = 0.95f;
num10 = 0.5f;
goto label_405;
case 8:
num8 = 0.85f;
num9 = 0.6f;
num10 = 1f;
goto label_405;
case 9:
num8 = 1f;
num9 = 0.6f;
num10 = 0.6f;
goto label_405;
case 11:
case 17:
num8 = 0.75f;
num9 = 0.9f;
num10 = 1f;
goto label_405;
case 15:
num8 = 1f;
num9 = 1f;
num10 = 0.7f;
goto label_405;
case 18:
num8 = 1f;
num9 = 1f;
num10 = 0.6f;
goto label_405;
case 24:
num8 = 0.37f;
num9 = 0.8f;
num10 = 1f;
goto label_405;
case 25:
num8 = 0.0f;
num9 = 0.9f;
num10 = 1f;
goto label_405;
case 26:
num8 = 0.25f;
num9 = 0.7f;
num10 = 1f;
goto label_405;
case 27:
num8 = 0.55f;
num9 = 0.85f;
num10 = 0.35f;
goto label_405;
case 28:
num8 = 0.65f;
num9 = 0.95f;
num10 = 0.5f;
goto label_405;
case 29:
num8 = 0.2f;
num9 = 0.75f;
num10 = 1f;
goto label_405;
case 32:
num8 = (float)(0.5 * (double)Main.demonTorch + 1.0 * (1.0 - (double)Main.demonTorch));
num9 = 0.3f;
num10 = (float)(1.0 * (double)Main.demonTorch + 0.5 * (1.0 - (double)Main.demonTorch));
goto label_405;
case 35:
num8 = 0.9f;
num9 = 0.75f;
num10 = 1f;
goto label_405;
default:
num8 = 1f;
num9 = 0.95f;
num10 = 0.8f;
goto label_405;
}
}
else
goto label_405;
case (ushort)35:
if ((int)tile.frameX < 36)
{
num8 = 0.75f;
num9 = 0.6f;
num10 = 0.3f;
goto label_405;
}
else
goto label_405;
case (ushort)37:
num8 = 0.56f;
num9 = 0.43f;
num10 = 0.15f;
goto label_405;
default:
goto label_405;
}
}
}
else if ((uint)num11 <= 49U)
{
if ((int)num11 != 42)
{
if ((int)num11 == 49)
{
num8 = 0.0f;
num9 = 0.35f;
num10 = 0.8f;
goto label_405;
}
else
goto label_405;
}
else if ((int)tile.frameX == 0)
{
switch ((int)tile.frameY / 36)
{
case 0:
num8 = 0.7f;
num9 = 0.65f;
num10 = 0.55f;
goto label_405;
case 1:
num8 = 0.9f;
num9 = 0.75f;
num10 = 0.6f;
goto label_405;
case 2:
num8 = 0.8f;
num9 = 0.6f;
num10 = 0.6f;
goto label_405;
case 3:
num8 = 0.65f;
num9 = 0.5f;
num10 = 0.2f;
goto label_405;
case 4:
num8 = 0.5f;
num9 = 0.7f;
num10 = 0.4f;
goto label_405;
case 5:
num8 = 0.9f;
num9 = 0.4f;
num10 = 0.2f;
goto label_405;
case 6:
num8 = 0.7f;
num9 = 0.75f;
num10 = 0.3f;
goto label_405;
case 7:
float num15 = Main.demonTorch * 0.2f;
num8 = 0.9f - num15;
num9 = 0.9f - num15;
num10 = 0.7f + num15;
goto label_405;
case 8:
num8 = 0.75f;
num9 = 0.6f;
num10 = 0.3f;
goto label_405;
case 9:
float num16 = 1f;
float num17 = 0.3f;
num10 = 0.5f + Main.demonTorch * 0.2f;
num8 = num16 - Main.demonTorch * 0.1f;
num9 = num17 - Main.demonTorch * 0.2f;
goto label_405;
case 28:
num8 = 0.37f;
num9 = 0.8f;
num10 = 1f;
goto label_405;
case 29:
num8 = 0.0f;
num9 = 0.9f;
num10 = 1f;
goto label_405;
case 30:
num8 = 0.25f;
num9 = 0.7f;
num10 = 1f;
goto label_405;
case 32:
num8 = (float)(0.5 * (double)Main.demonTorch + 1.0 * (1.0 - (double)Main.demonTorch));
num9 = 0.3f;
num10 = (float)(1.0 * (double)Main.demonTorch + 0.5 * (1.0 - (double)Main.demonTorch));
goto label_405;
case 35:
num8 = 0.7f;
num9 = 0.6f;
num10 = 0.9f;
goto label_405;
default:
num8 = 1f;
num9 = 1f;
num10 = 1f;
goto label_405;
}
}
else
goto label_405;
}
else
{
switch (num11)
{
case (ushort)61:
if ((int)tile.frameX == 144)
{
float num12 = (float)(1.0 + (double)(270 - (int)Main.mouseTextColor) / 400.0);
float num18 = (float)(0.800000011920929 - (double)(270 - (int)Main.mouseTextColor) / 400.0);
num8 = 0.42f * num18;
num9 = 0.81f * num12;
num10 = 0.52f * num18;
goto label_405;
}
else
goto label_405;
case (ushort)70:
case (ushort)71:
case (ushort)72:
goto label_371;
default:
goto label_405;
}
}
}
else if ((uint)num11 <= 129U)
{
if ((uint)num11 <= 84U)
{
switch (num11)
{
case (ushort)77:
num8 = 0.75f;
num9 = 0.45f;
num10 = 0.25f;
goto label_405;
case (ushort)83:
if ((int)tile.frameX == 18 && !Main.dayTime)
{
num8 = 0.1f;
num9 = 0.4f;
num10 = 0.6f;
goto label_405;
}
else
goto label_405;
case (ushort)84:
int num25 = (int)tile.frameX / 18;
if (num25 == 2)
{
float num12 = (float)(270 - (int)Main.mouseTextColor) / 800f;
if ((double)num12 > 1.0)
num12 = 1f;
else if ((double)num12 < 0.0)
num12 = 0.0f;
num8 = num12 * 0.7f;
num9 = num12;
num10 = num12 * 0.1f;
goto label_405;
}
else if (num25 == 5)
{
float num12 = 0.9f;
num8 = num12;
num9 = num12 * 0.8f;
num10 = num12 * 0.2f;
goto label_405;
}
else if (num25 == 6)
{
float num12 = 0.08f;
num9 = num12 * 0.8f;
num10 = num12;
goto label_405;
}
else
goto label_405;
default:
goto label_405;
}
}
else
{
switch (num11)
{
case (ushort)92:
if ((int)tile.frameY <= 18 && (int)tile.frameX == 0)
{
num8 = 1f;
num9 = 1f;
num10 = 1f;
goto label_405;
}
else
goto label_405;
case (ushort)93:
if ((int)tile.frameX == 0)
{
switch ((int)tile.frameY / 54)
{
case 1:
num8 = 0.95f;
num9 = 0.95f;
num10 = 0.5f;
goto label_405;
case 2:
num8 = 0.85f;
num9 = 0.6f;
num10 = 1f;
goto label_405;
case 3:
num8 = 0.75f;
num9 = 1f;
num10 = 0.6f;
goto label_405;
case 4:
case 5:
num8 = 0.75f;
num9 = 0.9f;
num10 = 1f;
goto label_405;
case 9:
num8 = 1f;
num9 = 1f;
num10 = 0.7f;
goto label_405;
case 13:
num8 = 1f;
num9 = 1f;
num10 = 0.6f;
goto label_405;
case 19:
num8 = 0.37f;
num9 = 0.8f;
num10 = 1f;
goto label_405;
case 20:
num8 = 0.0f;
num9 = 0.9f;
num10 = 1f;
goto label_405;
case 21:
num8 = 0.25f;
num9 = 0.7f;
num10 = 1f;
goto label_405;
case 23:
num8 = (float)(0.5 * (double)Main.demonTorch + 1.0 * (1.0 - (double)Main.demonTorch));
num9 = 0.3f;
num10 = (float)(1.0 * (double)Main.demonTorch + 0.5 * (1.0 - (double)Main.demonTorch));
goto label_405;
case 24:
num8 = 0.35f;
num9 = 0.5f;
num10 = 0.3f;
goto label_405;
case 25:
num8 = 0.34f;
num9 = 0.4f;
num10 = 0.31f;
goto label_405;
case 26:
num8 = 0.25f;
num9 = 0.32f;
num10 = 0.5f;
goto label_405;
case 29:
num8 = 0.9f;
num9 = 0.75f;
num10 = 1f;
goto label_405;
default:
num8 = 1f;
num9 = 0.97f;
num10 = 0.85f;
goto label_405;
}
}
else
goto label_405;
case (ushort)95:
if ((int)tile.frameX < 36)
{
num8 = 1f;
num9 = 0.95f;
num10 = 0.8f;
goto label_405;
}
else
goto label_405;
case (ushort)96:
if ((int)tile.frameX >= 36)
num8 = 0.5f;
num9 = 0.35f;
num10 = 0.1f;
goto label_405;
case (ushort)98:
if ((int)tile.frameY == 0)
num8 = 1f;
num9 = 0.97f;
num10 = 0.85f;
goto label_405;
case (ushort)100:
goto label_294;
case (ushort)125:
float num26 = (float)Main.rand.Next(28, 42) * 0.01f + (float)(270 - (int)Main.mouseTextColor) / 800f;
num9 = lightingState.g2 = 0.3f * num26;
num10 = lightingState.b2 = 0.6f * num26;
goto label_405;
case (ushort)126:
if ((int)tile.frameX < 36)
{
num8 = (float)Main.DiscoR / (float)byte.MaxValue;
num9 = (float)Main.DiscoG / (float)byte.MaxValue;
num10 = (float)Main.DiscoB / (float)byte.MaxValue;
goto label_405;
}
else
goto label_405;
case (ushort)129:
switch ((int)tile.frameX / 18 % 3)
{
case 0:
num8 = 0.0f;
num9 = 0.05f;
num10 = 0.25f;
goto label_405;
case 1:
num8 = 0.2f;
num9 = 0.0f;
num10 = 0.15f;
goto label_405;
case 2:
num8 = 0.1f;
num9 = 0.0f;
num10 = 0.2f;
goto label_405;
default:
goto label_405;
}
default:
goto label_405;
}
}
}
else if ((uint)num11 <= 140U)
{
if ((int)num11 != 133)
{
if ((int)num11 != 140)
goto label_405;
}
else
goto label_331;
}
else if ((int)num11 != 149)
{
if ((int)num11 == 160)
{
num8 = (float)((double)Main.DiscoR / (double)byte.MaxValue * 0.25);
num9 = (float)((double)Main.DiscoG / (double)byte.MaxValue * 0.25);
num10 = (float)((double)Main.DiscoB / (double)byte.MaxValue * 0.25);
goto label_405;
}
else
goto label_405;
}
else if ((int)tile.frameX <= 36)
{
switch ((int)tile.frameX / 18)
{
case 0:
num8 = 0.1f;
num9 = 0.2f;
num10 = 0.5f;
break;
case 1:
num8 = 0.5f;
num9 = 0.1f;
num10 = 0.1f;
break;
case 2:
num8 = 0.2f;
num9 = 0.5f;
num10 = 0.1f;
break;
}
num8 *= (float)Main.rand.Next(970, 1031) * (1 / 1000);
num9 *= (float)Main.rand.Next(970, 1031) * (1 / 1000);
num10 *= (float)Main.rand.Next(970, 1031) * (1 / 1000);
goto label_405;
}
else
goto label_405;
num8 = 0.12f;
num9 = 0.07f;
num10 = 0.32f;
goto label_405;
}
else
{
if ((uint)num11 <= 286U)
{
if ((uint)num11 <= 204U)
{
if ((uint)num11 <= 184U)
{
switch (num11)
{
case (ushort)171:
int index3 = index1;
int index4 = index2;
if ((int)tile.frameX < 10)
{
index3 -= (int)tile.frameX;
index4 -= (int)tile.frameY;
}
switch (((int)Main.tile[index3, index4].frameY & 15360) >> 10)
{
case 1:
num8 = 0.1f;
num9 = 0.1f;
num10 = 0.1f;
break;
case 2:
num8 = 0.2f;
break;
case 3:
num9 = 0.2f;
break;
case 4:
num10 = 0.2f;
break;
case 5:
num8 = 0.125f;
num9 = 0.125f;
break;
case 6:
num8 = 0.2f;
num9 = 0.1f;
break;
case 7:
num8 = 0.125f;
num9 = 0.125f;
break;
case 8:
num8 = 0.08f;
num9 = 0.175f;
break;
case 9:
num9 = 0.125f;
num10 = 0.125f;
break;
case 10:
num8 = 0.125f;
num10 = 0.125f;
break;
case 11:
num8 = 0.1f;
num9 = 0.1f;
num10 = 0.2f;
break;
default:
double num12;
num10 = (float)(num12 = 0.0);
num9 = (float)num12;
num8 = (float)num12;
break;
}
num8 *= 0.5f;
num9 *= 0.5f;
num10 *= 0.5f;
goto label_405;
case (ushort)173:
goto label_294;
case (ushort)174:
if ((int)tile.frameX == 0)
{
num8 = 1f;
num9 = 0.95f;
num10 = 0.65f;
goto label_405;
}
else
goto label_405;
case (ushort)184:
if ((int)tile.frameX == 110)
{
num8 = 0.25f;
num9 = 0.1f;
num10 = 0.0f;
goto label_405;
}
else
goto label_405;
default:
goto label_405;
}
}
else if ((int)num11 != 190)
{
if ((int)num11 != 204)
goto label_405;
}
else
goto label_371;
}
else if ((uint)num11 <= 238U)
{
switch (num11)
{
case (ushort)215:
if ((int)tile.frameY < 36)
{
float num15 = (float)Main.rand.Next(28, 42) * 0.005f + (float)(270 - (int)Main.mouseTextColor) / 700f;
float num16;
float num17;
float num18;
switch ((int)tile.frameX / 54)
{
case 1:
num16 = 0.7f;
num17 = 1f;
num18 = 0.5f;
break;
case 2:
num16 = (float)(0.5 * (double)Main.demonTorch + 1.0 * (1.0 - (double)Main.demonTorch));
num17 = 0.3f;
num18 = (float)(1.0 * (double)Main.demonTorch + 0.5 * (1.0 - (double)Main.demonTorch));
break;
case 3:
num16 = 0.45f;
num17 = 0.75f;
num18 = 1f;
break;
case 4:
num16 = 1.15f;
num17 = 1.15f;
num18 = 0.5f;
break;
case 5:
num16 = (float)Main.DiscoR / (float)byte.MaxValue;
num17 = (float)Main.DiscoG / (float)byte.MaxValue;
num18 = (float)Main.DiscoB / (float)byte.MaxValue;
break;
default:
num16 = 0.9f;
num17 = 0.3f;
num18 = 0.1f;
break;
}
num8 = num16 + num15;
num9 = num17 + num15;
num10 = num18 + num15;
goto label_405;
}
else
goto label_405;
case (ushort)235:
if ((double)lightingState.r2 < 0.6)
lightingState.r2 = 0.6f;
if ((double)lightingState.g2 < 0.6)
{
lightingState.g2 = 0.6f;
goto label_405;
}
else
goto label_405;
case (ushort)237:
num8 = 0.1f;
num9 = 0.1f;
goto label_405;
case (ushort)238:
if ((double)lightingState.r2 < 0.5)
lightingState.r2 = 0.5f;
if ((double)lightingState.b2 < 0.5)
{
lightingState.b2 = 0.5f;
goto label_405;
}
else
goto label_405;
default:
goto label_405;
}
}
else
{
switch (num11)
{
case (ushort)262:
num8 = 0.75f;
num10 = 0.75f;
goto label_405;
case (ushort)263:
num8 = 0.75f;
num9 = 0.75f;
goto label_405;
case (ushort)264:
num10 = 0.75f;
goto label_405;
case (ushort)265:
num9 = 0.75f;
goto label_405;
case (ushort)266:
num8 = 0.75f;
goto label_405;
case (ushort)267:
num8 = 0.75f;
num9 = 0.75f;
num10 = 0.75f;
goto label_405;
case (ushort)268:
num8 = 0.75f;
num9 = 0.375f;
goto label_405;
case (ushort)270:
num8 = 0.73f;
num9 = 1f;
num10 = 0.41f;
goto label_405;
case (ushort)271:
num8 = 0.45f;
num9 = 0.95f;
num10 = 1f;
goto label_405;
case (ushort)286:
num8 = 0.1f;
num9 = 0.2f;
num10 = 0.7f;
goto label_405;
default:
goto label_405;
}
}
}
else if ((uint)num11 <= 350U)
{
if ((uint)num11 <= 318U)
{
switch (num11)
{
case (ushort)302:
goto label_331;
case (ushort)316:
case (ushort)317:
case (ushort)318:
int index5 = (index1 - (int)tile.frameX / 18) / 2 * ((index2 - (int)tile.frameY / 18) / 3) % Main.cageFrames;
bool flag = (int)Main.jellyfishCageMode[(int)tile.type - 316, index5] == 2;
if ((int)tile.type == 316)
{
if (flag)
{
num8 = 0.2f;
num9 = 0.3f;
num10 = 0.8f;
}
else
{
num8 = 0.1f;
num9 = 0.2f;
num10 = 0.5f;
}
}
if ((int)tile.type == 317)
{
if (flag)
{
num8 = 0.2f;
num9 = 0.7f;
num10 = 0.3f;
}
else
{
num8 = 0.05f;
num9 = 0.45f;
num10 = 0.1f;
}
}
if ((int)tile.type == 318)
{
if (flag)
{
num8 = 0.7f;
num9 = 0.2f;
num10 = 0.5f;
goto label_405;
}
else
{
num8 = 0.4f;
num9 = 0.1f;
num10 = 0.25f;
goto label_405;
}
}
else
goto label_405;
default:
goto label_405;
}
}
else
{
switch (num11)
{
case (ushort)327:
float num25 = 0.5f + (float)(270 - (int)Main.mouseTextColor) / 1500f + (float)Main.rand.Next(0, 50) * 0.0005f;
num8 = 1f * num25;
num9 = 0.5f * num25;
num10 = 0.1f * num25;
goto label_405;
case (ushort)336:
num8 = 0.85f;
num9 = 0.5f;
num10 = 0.3f;
goto label_405;
case (ushort)340:
num8 = 0.45f;
num9 = 1f;
num10 = 0.45f;
goto label_405;
case (ushort)341:
num8 = (float)(0.400000005960464 * (double)Main.demonTorch + 0.600000023841858 * (1.0 - (double)Main.demonTorch));
num9 = 0.35f;
num10 = (float)(1.0 * (double)Main.demonTorch + 0.600000023841858 * (1.0 - (double)Main.demonTorch));
goto label_405;
case (ushort)342:
num8 = 0.5f;
num9 = 0.5f;
num10 = 1.1f;
goto label_405;
case (ushort)343:
num8 = 0.85f;
num9 = 0.85f;
num10 = 0.3f;
goto label_405;
case (ushort)344:
num8 = 0.6f;
num9 = 1.026f;
num10 = 0.96f;
goto label_405;
case (ushort)347:
break;
case (ushort)348:
case (ushort)349:
goto label_371;
case (ushort)350:
double num26 = Main.time * 0.08;
float num27 = (float)(-Math.Cos((int)(num26 / 6.283) % 3 == 1 ? num26 : 0.0) * 0.1 + 0.1);
num8 = num27;
num9 = num27;
num10 = num27;
goto label_405;
default:
goto label_405;
}
}
}
else if ((uint)num11 <= 381U)
{
switch (num11)
{
case (ushort)370:
num8 = 0.32f;
num9 = 0.16f;
num10 = 0.12f;
goto label_405;
case (ushort)372:
if ((int)tile.frameX == 0)
{
num8 = 0.9f;
num9 = 0.1f;
num10 = 0.75f;
goto label_405;
}
else
goto label_405;
case (ushort)381:
num8 = 0.25f;
num9 = 0.1f;
num10 = 0.0f;
goto label_405;
default:
goto label_405;
}
}
else
{
switch (num11)
{
case (ushort)390:
num8 = 0.4f;
num9 = 0.2f;
num10 = 0.1f;
goto label_405;
case (ushort)391:
num8 = 0.3f;
num9 = 0.1f;
num10 = 0.25f;
goto label_405;
case (ushort)405:
if ((int)tile.frameX < 54)
{
float num15 = (float)Main.rand.Next(28, 42) * 0.005f + (float)(270 - (int)Main.mouseTextColor) / 700f;
float num16;
float num17;
float num18;
switch ((int)tile.frameX / 54)
{
case 1:
num16 = 0.7f;
num17 = 1f;
num18 = 0.5f;
break;
case 2:
num16 = (float)(0.5 * (double)Main.demonTorch + 1.0 * (1.0 - (double)Main.demonTorch));
num17 = 0.3f;
num18 = (float)(1.0 * (double)Main.demonTorch + 0.5 * (1.0 - (double)Main.demonTorch));
break;
case 3:
num16 = 0.45f;
num17 = 0.75f;
num18 = 1f;
break;
case 4:
num16 = 1.15f;
num17 = 1.15f;
num18 = 0.5f;
break;
case 5:
num16 = (float)Main.DiscoR / (float)byte.MaxValue;
num17 = (float)Main.DiscoG / (float)byte.MaxValue;
num18 = (float)Main.DiscoB / (float)byte.MaxValue;
break;
default:
num16 = 0.9f;
num17 = 0.3f;
num18 = 0.1f;
break;
}
num8 = num16 + num15;
num9 = num17 + num15;
num10 = num18 + num15;
goto label_405;
}
else
goto label_405;
case (ushort)415:
num8 = 0.7f;
num9 = 0.5f;
num10 = 0.1f;
goto label_405;
case (ushort)416:
num8 = 0.0f;
num9 = 0.6f;
num10 = 0.7f;
goto label_405;
case (ushort)417:
num8 = 0.6f;
num9 = 0.2f;
num10 = 0.6f;
goto label_405;
case (ushort)418:
num8 = 0.6f;
num9 = 0.6f;
num10 = 0.9f;
goto label_405;
default:
goto label_405;
}
}
num8 = 0.35f;
goto label_405;
}
label_294:
if ((int)tile.frameX < 36)
{
switch ((int)tile.frameY / 36)
{
case 1:
num8 = 0.95f;
num9 = 0.95f;
num10 = 0.5f;
goto label_405;
case 3:
num8 = 1f;
num9 = 0.6f;
num10 = 0.6f;
goto label_405;
case 6:
case 9:
num8 = 0.75f;
num9 = 0.9f;
num10 = 1f;
goto label_405;
case 11:
num8 = 1f;
num9 = 1f;
num10 = 0.7f;
goto label_405;
case 13:
num8 = 1f;
num9 = 1f;
num10 = 0.6f;
goto label_405;
case 19:
num8 = 0.37f;
num9 = 0.8f;
num10 = 1f;
goto label_405;
case 20:
num8 = 0.0f;
num9 = 0.9f;
num10 = 1f;
goto label_405;
case 21:
num8 = 0.25f;
num9 = 0.7f;
num10 = 1f;
goto label_405;
case 22:
num8 = 0.35f;
num9 = 0.5f;
num10 = 0.3f;
goto label_405;
case 23:
num8 = 0.34f;
num9 = 0.4f;
num10 = 0.31f;
goto label_405;
case 24:
num8 = 0.25f;
num9 = 0.32f;
num10 = 0.5f;
goto label_405;
case 25:
num8 = (float)(0.5 * (double)Main.demonTorch + 1.0 * (1.0 - (double)Main.demonTorch));
num9 = 0.3f;
num10 = (float)(1.0 * (double)Main.demonTorch + 0.5 * (1.0 - (double)Main.demonTorch));
goto label_405;
case 29:
num8 = 0.9f;
num9 = 0.75f;
num10 = 1f;
goto label_405;
default:
num8 = 1f;
num9 = 0.95f;
num10 = 0.65f;
goto label_405;
}
}
else
goto label_405;
label_331:
num8 = 0.83f;
num9 = 0.6f;
num10 = 0.5f;
goto label_405;
label_371:
if ((int)tile.type != 349 || (int)tile.frameX >= 36)
{
float num12 = (float)Main.rand.Next(28, 42) * 0.005f + (float)(270 - (int)Main.mouseTextColor) / 1000f;
num8 = 0.1f;
num9 = (float)(0.200000002980232 + (double)num12 / 2.0);
num10 = 0.7f + num12;
}
}
}
label_405:
if (Lighting.RGB)
{
if ((double)lightingState.r2 < (double)num8)
lightingState.r2 = num8;
if ((double)lightingState.g2 < (double)num9)
lightingState.g2 = num9;
if ((double)lightingState.b2 < (double)num10)
lightingState.b2 = num10;
}
else
{
float num11 = (float)(((double)num8 + (double)num9 + (double)num10) / 3.0);
if ((double)lightingState.r2 < (double)num11)
lightingState.r2 = num11;
}
if (tile.lava() && (int)tile.liquid > 0)
{
if (Lighting.RGB)
{
float num11 = (float)((double)((int)tile.liquid / (int)byte.MaxValue) * 0.409999996423721 + 0.140000000596046);
float num12 = 0.55f + (float)(270 - (int)Main.mouseTextColor) / 900f;
if ((double)lightingState.r2 < (double)num12)
lightingState.r2 = num12;
if ((double)lightingState.g2 < (double)num12)
lightingState.g2 = num12 * 0.6f;
if ((double)lightingState.b2 < (double)num12)
lightingState.b2 = num12 * 0.2f;
}
else
{
float num11 = (float)((double)((int)tile.liquid / (int)byte.MaxValue) * 0.379999995231628 + 0.0799999982118607) + (float)(270 - (int)Main.mouseTextColor) / 2000f;
if ((double)lightingState.r2 < (double)num11)
lightingState.r2 = num11;
}
}
else if ((int)tile.liquid > 128)
{
lightingState.wetLight = true;
if (tile.honey())
lightingState.honeyLight = true;
}
if ((double)lightingState.r2 > 0.0 || Lighting.RGB && ((double)lightingState.g2 > 0.0 || (double)lightingState.b2 > 0.0))
{
int num11 = index1 - Lighting.firstToLightX;
int num12 = index2 - Lighting.firstToLightY;
if (Lighting.minX > num11)
Lighting.minX = num11;
if (Lighting.maxX < num11 + 1)
Lighting.maxX = num11 + 1;
if (Lighting.minY > num12)
Lighting.minY = num12;
if (Lighting.maxY < num12 + 1)
Lighting.maxY = num12 + 1;
}
}
}
foreach (KeyValuePair<Point16, Lighting.ColorTriplet> keyValuePair in Lighting.tempLights)
{
int index1 = (int)keyValuePair.Key.X - Lighting.firstTileX + Lighting.offScreenTiles;
int index2 = (int)keyValuePair.Key.Y - Lighting.firstTileY + Lighting.offScreenTiles;
if (index1 >= 0 && index1 < Main.screenWidth / 16 + Lighting.offScreenTiles * 2 + 10 && (index2 >= 0 && index2 < Main.screenHeight / 16 + Lighting.offScreenTiles * 2 + 10))
{
Lighting.LightingState lightingState = Lighting.states[index1][index2];
if ((double)lightingState.r2 < (double)keyValuePair.Value.r)
lightingState.r2 = keyValuePair.Value.r;
if ((double)lightingState.g2 < (double)keyValuePair.Value.g)
lightingState.g2 = keyValuePair.Value.g;
if ((double)lightingState.b2 < (double)keyValuePair.Value.b)
lightingState.b2 = keyValuePair.Value.b;
if (index1 < Lighting.minX)
Lighting.minX = index1;
if (index1 > Lighting.maxX)
Lighting.maxX = index1;
if (index2 < Lighting.minY)
Lighting.minY = index2;
if (index2 > Lighting.maxY)
Lighting.maxY = index2;
}
}
if (!Main.gamePaused)
Lighting.tempLights.Clear();
if (numArray[27] > 0)
Main.sunflower = true;
Main.holyTiles = numArray[109] + numArray[110] + numArray[113] + numArray[117] + numArray[116] + numArray[164] + numArray[403] + numArray[402];
Main.evilTiles = numArray[23] + numArray[24] + numArray[25] + numArray[32] + numArray[112] + numArray[163] + numArray[400] + numArray[398] + -5 * numArray[27];
Main.bloodTiles = numArray[199] + numArray[203] + numArray[200] + numArray[401] + numArray[399] + numArray[234] + numArray[352] - 5 * numArray[27];
Main.snowTiles = numArray[147] + numArray[148] + numArray[161] + numArray[162] + numArray[164] + numArray[163] + numArray[200];
Main.jungleTiles = numArray[60] + numArray[61] + numArray[62] + numArray[74] + numArray[226];
Main.shroomTiles = numArray[70] + numArray[71] + numArray[72];
Main.meteorTiles = numArray[37];
Main.dungeonTiles = numArray[41] + numArray[43] + numArray[44];
Main.sandTiles = numArray[53] + numArray[112] + numArray[116] + numArray[234] + numArray[397] + numArray[398] + numArray[402] + numArray[399] + numArray[396] + numArray[400] + numArray[403] + numArray[401];
Main.waterCandles = numArray[49];
Main.peaceCandles = numArray[372];
if (Main.player[Main.myPlayer].accOreFinder)
{
Main.player[Main.myPlayer].bestOre = -1;
for (int index = 0; index < 419; ++index)
{
if (numArray[index] > 0 && (int)Main.tileValue[index] > 0 && (Main.player[Main.myPlayer].bestOre < 0 || (int)Main.tileValue[index] > (int)Main.tileValue[Main.player[Main.myPlayer].bestOre]))
Main.player[Main.myPlayer].bestOre = index;
}
}
Array.Clear((Array)numArray, 0, numArray.Length);
if (Main.holyTiles < 0)
Main.holyTiles = 0;
if (Main.evilTiles < 0)
Main.evilTiles = 0;
if (Main.bloodTiles < 0)
Main.bloodTiles = 0;
int num28 = Main.holyTiles;
Main.holyTiles -= Main.evilTiles;
Main.holyTiles -= Main.bloodTiles;
Main.evilTiles -= num28;
Main.bloodTiles -= num28;
if (Main.holyTiles < 0)
Main.holyTiles = 0;
if (Main.evilTiles < 0)
Main.evilTiles = 0;
if (Main.bloodTiles < 0)
Main.bloodTiles = 0;
Lighting.minX += Lighting.firstToLightX;
Lighting.maxX += Lighting.firstToLightX;
Lighting.minY += Lighting.firstToLightY;
Lighting.maxY += Lighting.firstToLightY;
Lighting.minX7 = Lighting.minX;
Lighting.maxX7 = Lighting.maxX;
Lighting.minY7 = Lighting.minY;
Lighting.maxY7 = Lighting.maxY;
Lighting.firstTileX7 = Lighting.firstTileX;
Lighting.lastTileX7 = Lighting.lastTileX;
Lighting.lastTileY7 = Lighting.lastTileY;
Lighting.firstTileY7 = Lighting.firstTileY;
Lighting.firstToLightX7 = Lighting.firstToLightX;
Lighting.lastToLightX7 = Lighting.lastToLightX;
Lighting.firstToLightY7 = Lighting.firstToLightY;
Lighting.lastToLightY7 = Lighting.lastToLightY;
Lighting.firstToLightX27 = Lighting.firstTileX - Lighting.offScreenTiles2;
Lighting.firstToLightY27 = Lighting.firstTileY - Lighting.offScreenTiles2;
Lighting.lastToLightX27 = Lighting.lastTileX + Lighting.offScreenTiles2;
Lighting.lastToLightY27 = Lighting.lastTileY + Lighting.offScreenTiles2;
if (Lighting.firstToLightX27 < 0)
Lighting.firstToLightX27 = 0;
if (Lighting.lastToLightX27 >= Main.maxTilesX)
Lighting.lastToLightX27 = Main.maxTilesX - 1;
if (Lighting.firstToLightY27 < 0)
Lighting.firstToLightY27 = 0;
if (Lighting.lastToLightY27 >= Main.maxTilesY)
Lighting.lastToLightY27 = Main.maxTilesY - 1;
Lighting.scrX = (int)Main.screenPosition.X / 16;
Lighting.scrY = (int)Main.screenPosition.Y / 16;
Main.renderCount = 0;
TimeLogger.LightingTime(0, stopwatch.Elapsed.TotalMilliseconds);
Lighting.doColors();
}