public static void Draw(Main mainInstance, SpriteBatch sb)
{
if (Main.player[Main.myPlayer].dead && !Main.player[Main.myPlayer].ghost)
{
Main.setKey = -1;
IngameOptions.Close();
Main.playerInventory = false;
return;
}
new Vector2((float)Main.mouseX, (float)Main.mouseY);
bool flag = Main.mouseLeft && Main.mouseLeftRelease;
Vector2 value = new Vector2((float)Main.screenWidth, (float)Main.screenHeight);
Vector2 value2 = new Vector2(670f, 480f);
Vector2 value3 = value / 2f - value2 / 2f;
int num = 20;
Utils.DrawInvBG(sb, value3.X - (float)num, value3.Y - (float)num, value2.X + (float)(num * 2), value2.Y + (float)(num * 2), new Color(33, 15, 91, 255) * 0.685f);
if (new Rectangle((int)value3.X - num, (int)value3.Y - num, (int)value2.X + num * 2, (int)value2.Y + num * 2).Contains(new Point(Main.mouseX, Main.mouseY)))
{
Main.player[Main.myPlayer].mouseInterface = true;
}
Utils.DrawInvBG(sb, value3.X + (float)(num / 2), value3.Y + (float)(num * 5 / 2), value2.X / 2f - (float)num, value2.Y - (float)(num * 3), default(Color));
Utils.DrawInvBG(sb, value3.X + value2.X / 2f + (float)num, value3.Y + (float)(num * 5 / 2), value2.X / 2f - (float)(num * 3 / 2), value2.Y - (float)(num * 3), default(Color));
Utils.DrawBorderString(sb, "Settings Menu", value3 + value2 * new Vector2(0.5f, 0f), Color.White, 1f, 0.5f, 0f, -1);
float num2 = 0.7f;
float num3 = 0.8f;
float num4 = 0.01f;
if (IngameOptions.oldLeftHover != IngameOptions.leftHover && IngameOptions.leftHover != -1)
{
Main.PlaySound(SoundTypeID.MENU_TICK, -1, -1, 1);
}
if (IngameOptions.oldRightHover != IngameOptions.rightHover && IngameOptions.rightHover != -1)
{
Main.PlaySound(SoundTypeID.MENU_TICK, -1, -1, 1);
}
if (flag && IngameOptions.rightHover != -1 && !IngameOptions.noSound)
{
Main.PlaySound(SoundTypeID.MENU_TICK, -1, -1, 1);
}
IngameOptions.oldLeftHover = IngameOptions.leftHover;
IngameOptions.oldRightHover = IngameOptions.rightHover;
IngameOptions.noSound = false;
int num5 = 5;
Vector2 anchor = new Vector2(value3.X + value2.X / 4f, value3.Y + (float)(num * 5 / 2));
Vector2 offset = new Vector2(0f, value2.Y - (float)(num * 3)) / (float)(num5 + 1);
for (int i = 0; i < 6; i++)
{
if (IngameOptions.leftHover == i || i == IngameOptions.category)
{
IngameOptions.leftScale[i] += num4;
}
else
{
IngameOptions.leftScale[i] -= num4;
}
if (IngameOptions.leftScale[i] < num2)
{
IngameOptions.leftScale[i] = num2;
}
if (IngameOptions.leftScale[i] > num3)
{
IngameOptions.leftScale[i] = num3;
}
}
IngameOptions.leftHover = -1;
int num6 = IngameOptions.category;
if (IngameOptions.DrawLeftSide(sb, Lang.menu[114], 0, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f))
{
IngameOptions.leftHover = 0;
if (flag)
{
IngameOptions.category = 0;
Main.PlaySound(SoundTypeID.MENU_OPEN, -1, -1, 1);
}
}
if (IngameOptions.DrawLeftSide(sb, Lang.menu[63], 1, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f))
{
IngameOptions.leftHover = 1;
if (flag)
{
IngameOptions.category = 1;
Main.PlaySound(SoundTypeID.MENU_OPEN, -1, -1, 1);
}
}
if (IngameOptions.DrawLeftSide(sb, Lang.menu[66], 2, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f))
{
IngameOptions.leftHover = 2;
if (flag)
{
IngameOptions.category = 2;
Main.PlaySound(SoundTypeID.MENU_OPEN, -1, -1, 1);
}
}
if (IngameOptions.DrawLeftSide(sb, Lang.menu[115], 3, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f))
{
IngameOptions.leftHover = 3;
if (flag)
{
IngameOptions.category = 3;
Main.PlaySound(SoundTypeID.MENU_OPEN, -1, -1, 1);
}
}
if (IngameOptions.DrawLeftSide(sb, Lang.menu[118], 4, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f))
{
IngameOptions.leftHover = 4;
if (flag)
{
IngameOptions.Close();
}
}
if (IngameOptions.DrawLeftSide(sb, Lang.inter[35], 5, anchor, offset, IngameOptions.leftScale, 0.7f, 0.8f, 0.01f))
{
IngameOptions.leftHover = 5;
if (flag)
{
IngameOptions.Close();
Main.menuMode = 10;
WorldGen.SaveAndQuit();
}
}
if (num6 != IngameOptions.category)
{
for (int j = 0; j < IngameOptions.rightScale.Length; j++)
{
IngameOptions.rightScale[j] = 0f;
}
}
int num7 = 0;
switch (IngameOptions.category)
{
case 0:
num7 = 6;
num2 = 1f;
num3 = 1.001f;
num4 = 0.001f;
break;
case 1:
num7 = 8;
num2 = 1f;
num3 = 1.001f;
num4 = 0.001f;
break;
case 2:
num7 = 13;
num2 = 0.8f;
num3 = 0.801f;
num4 = 0.001f;
break;
case 3:
num7 = 7;
num2 = 0.8f;
num3 = 0.801f;
num4 = 0.001f;
break;
}
Vector2 anchor2 = new Vector2(value3.X + value2.X * 3f / 4f, value3.Y + (float)(num * 5 / 2));
Vector2 offset2 = new Vector2(0f, value2.Y - (float)(num * 3)) / (float)(num7 + 1);
for (int k = 0; k < 13; k++)
{
if (IngameOptions.rightLock == k || (IngameOptions.rightHover == k && IngameOptions.rightLock == -1))
{
IngameOptions.rightScale[k] += num4;
}
else
{
IngameOptions.rightScale[k] -= num4;
}
if (IngameOptions.rightScale[k] < num2)
{
IngameOptions.rightScale[k] = num2;
}
if (IngameOptions.rightScale[k] > num3)
{
IngameOptions.rightScale[k] = num3;
}
}
IngameOptions.inBar = false;
IngameOptions.rightHover = -1;
if (!Main.mouseLeft)
{
IngameOptions.rightLock = -1;
}
if (IngameOptions.rightLock == -1)
{
IngameOptions.notBar = false;
}
if (IngameOptions.category == 0)
{
int num8 = 0;
anchor2.X -= 70f;
if (IngameOptions.DrawRightSide(sb, string.Concat(new object[]
{
Lang.menu[99],
" ",
Math.Round((double)(Main.musicVolume * 100f)),
"%"
}), num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color)))
{
if (IngameOptions.rightLock == -1)
{
IngameOptions.notBar = true;
}
IngameOptions.noSound = true;
IngameOptions.rightHover = num8;
}
IngameOptions.valuePosition.X = value3.X + value2.X - (float)(num / 2) - 20f;
IngameOptions.valuePosition.Y = IngameOptions.valuePosition.Y - 3f;
float musicVolume = IngameOptions.DrawValueBar(sb, 0.75f, Main.musicVolume);
if ((IngameOptions.inBar || IngameOptions.rightLock == num8) && !IngameOptions.notBar)
{
IngameOptions.rightHover = num8;
if (Main.mouseLeft && IngameOptions.rightLock == num8)
{
Main.musicVolume = musicVolume;
}
}
if ((float)Main.mouseX > value3.X + value2.X * 2f / 3f + (float)num && (float)Main.mouseX < IngameOptions.valuePosition.X + 3.75f && (float)Main.mouseY > IngameOptions.valuePosition.Y - 10f && (float)Main.mouseY <= IngameOptions.valuePosition.Y + 10f)
{
if (IngameOptions.rightLock == -1)
{
IngameOptions.notBar = true;
}
IngameOptions.rightHover = num8;
}
num8++;
if (IngameOptions.DrawRightSide(sb, string.Concat(new object[]
{
Lang.menu[98],
" ",
Math.Round((double)(Main.soundVolume * 100f)),
"%"
}), num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color)))
{
if (IngameOptions.rightLock == -1)
{
IngameOptions.notBar = true;
}
IngameOptions.rightHover = num8;
}
IngameOptions.valuePosition.X = value3.X + value2.X - (float)(num / 2) - 20f;
IngameOptions.valuePosition.Y = IngameOptions.valuePosition.Y - 3f;
float soundVolume = IngameOptions.DrawValueBar(sb, 0.75f, Main.soundVolume);
if ((IngameOptions.inBar || IngameOptions.rightLock == num8) && !IngameOptions.notBar)
{
IngameOptions.rightHover = num8;
if (Main.mouseLeft && IngameOptions.rightLock == num8)
{
Main.soundVolume = soundVolume;
IngameOptions.noSound = true;
}
}
if ((float)Main.mouseX > value3.X + value2.X * 2f / 3f + (float)num && (float)Main.mouseX < IngameOptions.valuePosition.X + 3.75f && (float)Main.mouseY > IngameOptions.valuePosition.Y - 10f && (float)Main.mouseY <= IngameOptions.valuePosition.Y + 10f)
{
if (IngameOptions.rightLock == -1)
{
IngameOptions.notBar = true;
}
IngameOptions.rightHover = num8;
}
num8++;
if (IngameOptions.DrawRightSide(sb, string.Concat(new object[]
{
Lang.menu[119],
" ",
Math.Round((double)(Main.ambientVolume * 100f)),
"%"
}), num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color)))
{
if (IngameOptions.rightLock == -1)
{
IngameOptions.notBar = true;
}
IngameOptions.rightHover = num8;
}
IngameOptions.valuePosition.X = value3.X + value2.X - (float)(num / 2) - 20f;
IngameOptions.valuePosition.Y = IngameOptions.valuePosition.Y - 3f;
float ambientVolume = IngameOptions.DrawValueBar(sb, 0.75f, Main.ambientVolume);
if ((IngameOptions.inBar || IngameOptions.rightLock == num8) && !IngameOptions.notBar)
{
IngameOptions.rightHover = num8;
if (Main.mouseLeft && IngameOptions.rightLock == num8)
{
Main.ambientVolume = ambientVolume;
IngameOptions.noSound = true;
}
}
if ((float)Main.mouseX > value3.X + value2.X * 2f / 3f + (float)num && (float)Main.mouseX < IngameOptions.valuePosition.X + 3.75f && (float)Main.mouseY > IngameOptions.valuePosition.Y - 10f && (float)Main.mouseY <= IngameOptions.valuePosition.Y + 10f)
{
if (IngameOptions.rightLock == -1)
{
IngameOptions.notBar = true;
}
IngameOptions.rightHover = num8;
}
num8++;
anchor2.X += 70f;
if (IngameOptions.DrawRightSide(sb, Main.autoSave ? Lang.menu[67] : Lang.menu[68], num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num8;
if (flag)
{
Main.autoSave = !Main.autoSave;
}
}
num8++;
if (IngameOptions.DrawRightSide(sb, Main.autoPause ? Lang.menu[69] : Lang.menu[70], num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num8;
if (flag)
{
Main.autoPause = !Main.autoPause;
}
}
num8++;
if (IngameOptions.DrawRightSide(sb, Main.showItemText ? Lang.menu[71] : Lang.menu[72], num8, anchor2, offset2, IngameOptions.rightScale[num8], (IngameOptions.rightScale[num8] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num8;
if (flag)
{
Main.showItemText = !Main.showItemText;
}
}
num8++;
}
if (IngameOptions.category == 1)
{
int num9 = 0;
if (IngameOptions.DrawRightSide(sb, Main.graphics.IsFullScreen ? Lang.menu[49] : Lang.menu[50], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num9;
if (flag)
{
Main.graphics.ToggleFullScreen();
}
}
num9++;
if (IngameOptions.DrawRightSide(sb, string.Concat(new object[]
{
Lang.menu[51],
": ",
Main.graphics.PreferredBackBufferWidth,
"x",
Main.graphics.PreferredBackBufferHeight
}), num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num9;
if (flag)
{
int num10 = 0;
for (int l = 0; l < Main.numDisplayModes; l++)
{
if (Main.displayWidth[l] == Main.graphics.PreferredBackBufferWidth && Main.displayHeight[l] == Main.graphics.PreferredBackBufferHeight)
{
num10 = l;
break;
}
}
num10++;
if (num10 >= Main.numDisplayModes)
{
num10 = 0;
}
Main.graphics.PreferredBackBufferWidth = Main.displayWidth[num10];
Main.graphics.PreferredBackBufferHeight = Main.displayHeight[num10];
}
}
num9++;
anchor2.X -= 70f;
if (IngameOptions.DrawRightSide(sb, string.Concat(new object[]
{
Lang.menu[52],
": ",
Main.bgScroll,
"%"
}), num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color)))
{
if (IngameOptions.rightLock == -1)
{
IngameOptions.notBar = true;
}
IngameOptions.noSound = true;
IngameOptions.rightHover = num9;
}
IngameOptions.valuePosition.X = value3.X + value2.X - (float)(num / 2) - 20f;
IngameOptions.valuePosition.Y = IngameOptions.valuePosition.Y - 3f;
float num11 = IngameOptions.DrawValueBar(sb, 0.75f, (float)Main.bgScroll / 100f);
if ((IngameOptions.inBar || IngameOptions.rightLock == num9) && !IngameOptions.notBar)
{
IngameOptions.rightHover = num9;
if (Main.mouseLeft && IngameOptions.rightLock == num9)
{
Main.bgScroll = (int)(num11 * 100f);
Main.caveParrallax = 1f - (float)Main.bgScroll / 500f;
}
}
if ((float)Main.mouseX > value3.X + value2.X * 2f / 3f + (float)num && (float)Main.mouseX < IngameOptions.valuePosition.X + 3.75f && (float)Main.mouseY > IngameOptions.valuePosition.Y - 10f && (float)Main.mouseY <= IngameOptions.valuePosition.Y + 10f)
{
if (IngameOptions.rightLock == -1)
{
IngameOptions.notBar = true;
}
IngameOptions.rightHover = num9;
}
num9++;
anchor2.X += 70f;
if (IngameOptions.DrawRightSide(sb, Main.fixedTiming ? Lang.menu[53] : Lang.menu[54], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num9;
if (flag)
{
Main.fixedTiming = !Main.fixedTiming;
}
}
num9++;
if (IngameOptions.DrawRightSide(sb, Lang.menu[55 + Lighting.lightMode], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num9;
if (flag)
{
Lighting.lightCounter += 100;
Lighting.lightMode++;
if (Lighting.lightMode >= 4)
{
Lighting.lightMode = 0;
}
if (Lighting.lightMode == 2 || Lighting.lightMode == 0)
{
Main.renderCount = 0;
Main.renderNow = true;
Lighting.BlackOut();
}
}
}
num9++;
if (IngameOptions.DrawRightSide(sb, Lang.menu[116] + " " + ((Lighting.LightingThreads > 0) ? string.Concat(Lighting.LightingThreads + 1) : Lang.menu[117]), num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num9;
if (flag)
{
Lighting.LightingThreads++;
if (Lighting.LightingThreads > Environment.ProcessorCount - 1)
{
Lighting.LightingThreads = 0;
}
}
}
num9++;
if (IngameOptions.DrawRightSide(sb, Lang.menu[59 + Main.qaStyle], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num9;
if (flag)
{
Main.qaStyle++;
if (Main.qaStyle > 3)
{
Main.qaStyle = 0;
}
}
}
num9++;
if (IngameOptions.DrawRightSide(sb, Main.owBack ? Lang.menu[100] : Lang.menu[101], num9, anchor2, offset2, IngameOptions.rightScale[num9], (IngameOptions.rightScale[num9] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num9;
if (flag)
{
Main.owBack = !Main.owBack;
}
}
num9++;
}
if (IngameOptions.category == 2)
{
int num12 = 0;
anchor2.X -= 30f;
int num13 = 0;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cUp, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 1;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cDown, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 2;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cLeft, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 3;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cRight, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 4;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cJump, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 5;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cThrowItem, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 6;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cInv, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 7;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cHeal, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 8;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cMana, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 9;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cBuff, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 10;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cHook, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
num13 = 11;
if (IngameOptions.DrawRightSide(sb, Lang.menu[74 + num13], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), (Main.setKey == num13) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num13) ? "_" : KeyBoardDefinitions.cTorch, num12, num3, (Main.setKey == num13) ? Color.Gold : ((IngameOptions.rightHover == num12) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num12;
if (flag)
{
Main.setKey = num13;
}
}
num12++;
anchor2.X += 30f;
if (IngameOptions.DrawRightSide(sb, Lang.menu[86], num12, anchor2, offset2, IngameOptions.rightScale[num12], (IngameOptions.rightScale[num12] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num12;
if (flag)
{
KeyBoardDefinitions.resetBindingValues();
Main.setKey = -1;
}
}
num12++;
if (Main.setKey >= 0)
{
Main.blockInput = true;
Keys[] pressedKeys = Main.keyState.GetPressedKeys();
if (pressedKeys.Length > 0)
{
string text = string.Concat(pressedKeys[0]);
if (text != "None")
{
KeyBoardDefinitions.setBindingValue(Main.setKey, text);
Main.blockKey = pressedKeys[0];
Main.blockInput = false;
Main.setKey = -1;
}
}
}
}
if (IngameOptions.category == 3)
{
int num14 = 0;
anchor2.X -= 30f;
int num15 = 0;
if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapStyle, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
num14++;
num15 = 1;
if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapFull, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
num14++;
num15 = 2;
if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapZoomIn, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
num14++;
num15 = 3;
if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapZoomOut, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
num14++;
num15 = 4;
if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapAlphaUp, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
num14++;
num15 = 5;
if (IngameOptions.DrawRightSide(sb, Lang.menu[106 + num15], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), (Main.setKey == num15) ? Color.Gold : default(Color)))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
IngameOptions.valuePosition.X = IngameOptions.valuePosition.X + 10f;
if (IngameOptions.DrawValue(sb, (Main.setKey == num15) ? "_" : KeyBoardDefinitions.cMapAlphaDown, num14, num3, (Main.setKey == num15) ? Color.Gold : ((IngameOptions.rightHover == num14) ? Color.White : default(Color))))
{
IngameOptions.rightHover = num14;
if (flag)
{
Main.setKey = num15;
}
}
num14++;
anchor2.X += 30f;
if (IngameOptions.DrawRightSide(sb, Lang.menu[86], num14, anchor2, offset2, IngameOptions.rightScale[num14], (IngameOptions.rightScale[num14] - num2) / (num3 - num2), default(Color)))
{
IngameOptions.rightHover = num14;
if (flag)
{
KeyBoardDefinitions.resetMapBindingValues();
Main.setKey = -1;
}
}
num14++;
if (Main.setKey >= 0)
{
Main.blockInput = true;
Keys[] pressedKeys2 = Main.keyState.GetPressedKeys();
if (pressedKeys2.Length > 0)
{
string text2 = string.Concat(pressedKeys2[0]);
if (text2 != "None")
{
KeyBoardDefinitions.setBindingMapValue(Main.setKey, text2);
Main.setKey = -1;
Main.blockKey = pressedKeys2[0];
Main.blockInput = false;
}
}
}
}
if (IngameOptions.rightHover != -1 && IngameOptions.rightLock == -1)
{
IngameOptions.rightLock = IngameOptions.rightHover;
}
sb.Draw(Main.cursorTexture, new Vector2((float)(Main.mouseX + 1), (float)(Main.mouseY + 1)), null, new Color((int)((float)Main.cursorColor.R * 0.2f), (int)((float)Main.cursorColor.G * 0.2f), (int)((float)Main.cursorColor.B * 0.2f), (int)((float)Main.cursorColor.A * 0.5f)), 0f, default(Vector2), Main.cursorScale * 1.1f, SpriteEffects.None, 0f);
sb.Draw(Main.cursorTexture, new Vector2((float)Main.mouseX, (float)Main.mouseY), null, Main.cursorColor, 0f, default(Vector2), Main.cursorScale, SpriteEffects.None, 0f);
}