Terraria.Gore.Update C# (CSharp) Method

Update() public method

public Update ( ) : void
return void
        public void Update()
        {
            if (Main.netMode == 2 || !this.active)
                return;
            if (this.type >= 276 && this.type <= 282)
            {
                this.velocity.X *= 0.98f;
                this.velocity.Y *= 0.98f;
                if ((double)this.velocity.Y < (double)this.scale)
                    this.velocity.Y += 0.05f;
                if ((double)this.velocity.Y > 0.1)
                {
                    if ((double)this.velocity.X > 0.0)
                        this.rotation += 0.01f;
                    else
                        this.rotation -= 0.01f;
                }
            }
            if (this.type >= 570 && this.type <= 572)
            {
                this.scale -= 1.0f / 1000.0f;
                if ((double)this.scale <= 0.01)
                {
                    this.scale = 0.01f;
                    Gore.goreTime = 0;
                }
                this.sticky = false;
                this.rotation = this.velocity.X * 0.1f;
            }
            else if (this.type >= 706 && this.type <= 717)
            {
                this.alpha = (double)this.position.Y >= Main.worldSurface * 16.0 + 8.0 ? 100 : 0;
                int num1 = 4;
                ++this.frameCounter;
                if ((int)this.frame <= 4)
                {
                    int x = (int)((double)this.position.X / 16.0);
                    int y = (int)((double)this.position.Y / 16.0) - 1;
                    if (WorldGen.InWorld(x, y, 0) && !Main.tile[x, y].active())
                        this.active = false;
                    if ((int)this.frame == 0)
                        num1 = 24 + Main.rand.Next(256);
                    if ((int)this.frame == 1)
                        num1 = 24 + Main.rand.Next(256);
                    if ((int)this.frame == 2)
                        num1 = 24 + Main.rand.Next(256);
                    if ((int)this.frame == 3)
                        num1 = 24 + Main.rand.Next(96);
                    if ((int)this.frame == 5)
                        num1 = 16 + Main.rand.Next(64);
                    if (this.type == 716)
                        num1 *= 2;
                    if (this.type == 717)
                        num1 *= 4;
                    if ((int)this.frameCounter >= num1)
                    {
                        this.frameCounter = (byte)0;
                        ++this.frame;
                        if ((int)this.frame == 5)
                        {
                            int index = Gore.NewGore(this.position, this.velocity, this.type, 1f);
                            Main.gore[index].frame = (byte)9;
                            Main.gore[index].velocity *= 0.0f;
                        }
                    }
                }
                else if ((int)this.frame <= 6)
                {
                    int num2 = 8;
                    if (this.type == 716)
                        num2 *= 2;
                    if (this.type == 717)
                        num2 *= 3;
                    if ((int)this.frameCounter >= num2)
                    {
                        this.frameCounter = (byte)0;
                        ++this.frame;
                        if ((int)this.frame == 7)
                            this.active = false;
                    }
                }
                else if ((int)this.frame <= 9)
                {
                    int num2 = 6;
                    if (this.type == 716)
                    {
                        num2 = (int)((double)num2 * 1.5);
                        this.velocity.Y += 0.175f;
                    }
                    else if (this.type == 717)
                    {
                        num2 *= 2;
                        this.velocity.Y += 0.15f;
                    }
                    else
                        this.velocity.Y += 0.2f;
                    if ((double)this.velocity.Y < 0.5)
                        this.velocity.Y = 0.5f;
                    if ((double)this.velocity.Y > 12.0)
                        this.velocity.Y = 12f;
                    if ((int)this.frameCounter >= num2)
                    {
                        this.frameCounter = (byte)0;
                        ++this.frame;
                    }
                    if ((int)this.frame > 9)
                        this.frame = (byte)7;
                }
                else
                {
                    if (this.type == 716)
                        num1 *= 2;
                    else if (this.type == 717)
                        num1 *= 6;
                    this.velocity.Y += 0.1f;
                    if ((int)this.frameCounter >= num1)
                    {
                        this.frameCounter = (byte)0;
                        ++this.frame;
                    }
                    this.velocity *= 0.0f;
                    if ((int)this.frame > 14)
                        this.active = false;
                }
            }
            else if (this.type == 11 || this.type == 12 || (this.type == 13 || this.type == 61) || (this.type == 62 || this.type == 63 || (this.type == 99 || this.type == 220)) || (this.type == 221 || this.type == 222 || this.type >= 375 && this.type <= 377 || (this.type >= 435 && this.type <= 437 || this.type >= 861 && this.type <= 862)))
            {
                this.velocity.Y *= 0.98f;
                this.velocity.X *= 0.98f;
                this.scale -= 0.007f;
                if ((double)this.scale < 0.1)
                {
                    this.scale = 0.1f;
                    this.alpha = (int)byte.MaxValue;
                }
            }
            else if (this.type == 16 || this.type == 17)
            {
                this.velocity.Y *= 0.98f;
                this.velocity.X *= 0.98f;
                this.scale -= 0.01f;
                if ((double)this.scale < 0.1)
                {
                    this.scale = 0.1f;
                    this.alpha = (int)byte.MaxValue;
                }
            }
            else if (this.type == 331)
            {
                this.alpha += 5;
                this.velocity.Y *= 0.95f;
                this.velocity.X *= 0.95f;
                this.rotation = this.velocity.X * 0.1f;
            }
            else if (this.type != 860 && this.type != 892 && this.type != 893 && ((this.type < 825 || this.type > 827) && (this.type < 411 || this.type > 430)))
                this.velocity.Y += 0.2f;
            this.rotation += this.velocity.X * 0.1f;
            if (this.type >= 580 && this.type <= 582)
            {
                this.rotation = 0.0f;
                this.velocity.X *= 0.95f;
            }
            if (this.type >= 825 && this.type <= 827)
            {
                if (this.timeLeft < 60)
                    this.alpha += Main.rand.Next(1, 7);
                else if (this.alpha > 100)
                    this.alpha -= Main.rand.Next(1, 4);
                if (this.alpha < 0)
                    this.alpha = 0;
                if (this.alpha > (int)byte.MaxValue)
                    this.timeLeft = 0;
                this.velocity.X = (float)(((double)this.velocity.X * 50.0 + (double)Main.windSpeed * 2.0 + (double)Main.rand.Next(-10, 11) * 0.100000001490116) / 51.0);
                float num1 = 0.0f;
                if ((double)this.velocity.X < 0.0)
                    num1 = this.velocity.X * 0.2f;
                this.velocity.Y = (float)(((double)this.velocity.Y * 50.0 - 0.349999994039536 + (double)num1 + (double)Main.rand.Next(-10, 11) * 0.200000002980232) / 51.0);
                this.rotation = this.velocity.X * 0.6f;
                float num2 = -1f;
                if (Main.goreLoaded[this.type])
                {
                    Rectangle rectangle1 = new Rectangle((int)this.position.X, (int)this.position.Y, (int)((double)Main.goreTexture[this.type].Width * (double)this.scale), (int)((double)Main.goreTexture[this.type].Height * (double)this.scale));
                    for (int index = 0; index < (int)byte.MaxValue; ++index)
                    {
                        if (Main.player[index].active && !Main.player[index].dead)
                        {
                            Rectangle rectangle2 = new Rectangle((int)Main.player[index].position.X, (int)Main.player[index].position.Y, Main.player[index].width, Main.player[index].height);
                            if (rectangle1.Intersects(rectangle2))
                            {
                                this.timeLeft = 0;
                                num2 = Main.player[index].velocity.Length();
                                break;
                            }
                        }
                    }
                }
                if (this.timeLeft > 0)
                {
                    if (Main.rand.Next(2) == 0)
                        --this.timeLeft;
                    if (Main.rand.Next(50) == 0)
                        this.timeLeft -= 5;
                    if (Main.rand.Next(100) == 0)
                        this.timeLeft -= 10;
                }
                else
                {
                    this.alpha = (int)byte.MaxValue;
                    if (Main.goreLoaded[this.type] && (double)num2 != -1.0)
                    {
                        float num3 = (float)((double)Main.goreTexture[this.type].Width * (double)this.scale * 0.800000011920929);
                        float x = this.position.X;
                        float y = this.position.Y;
                        float num4 = (float)Main.goreTexture[this.type].Width * this.scale;
                        float num5 = (float)Main.goreTexture[this.type].Height * this.scale;
                        int Type = 31;
                        for (int index1 = 0; (double)index1 < (double)num3; ++index1)
                        {
                            int index2 = Dust.NewDust(new Vector2(x, y), (int)num4, (int)num5, Type, 0.0f, 0.0f, 0, new Color(), 1f);
                            Main.dust[index2].velocity *= (float)((1.0 + (double)num2) / 3.0);
                            Main.dust[index2].noGravity = true;
                            Main.dust[index2].alpha = 100;
                            Main.dust[index2].scale = this.scale;
                        }
                    }
                }
            }
            if (this.type >= 411 && this.type <= 430)
            {
                this.alpha = 50;
                this.velocity.X = (float)(((double)this.velocity.X * 50.0 + (double)Main.windSpeed * 2.0 + (double)Main.rand.Next(-10, 11) * 0.100000001490116) / 51.0);
                this.velocity.Y = (float)(((double)this.velocity.Y * 50.0 - 0.25 + (double)Main.rand.Next(-10, 11) * 0.200000002980232) / 51.0);
                this.rotation = this.velocity.X * 0.3f;
                if (Main.goreLoaded[this.type])
                {
                    Rectangle rectangle1 = new Rectangle((int)this.position.X, (int)this.position.Y, (int)((double)Main.goreTexture[this.type].Width * (double)this.scale), (int)((double)Main.goreTexture[this.type].Height * (double)this.scale));
                    for (int index = 0; index < (int)byte.MaxValue; ++index)
                    {
                        if (Main.player[index].active && !Main.player[index].dead)
                        {
                            Rectangle rectangle2 = new Rectangle((int)Main.player[index].position.X, (int)Main.player[index].position.Y, Main.player[index].width, Main.player[index].height);
                            if (rectangle1.Intersects(rectangle2))
                                this.timeLeft = 0;
                        }
                    }
                    if (Collision.SolidCollision(this.position, (int)((double)Main.goreTexture[this.type].Width * (double)this.scale), (int)((double)Main.goreTexture[this.type].Height * (double)this.scale)))
                        this.timeLeft = 0;
                }
                if (this.timeLeft > 0)
                {
                    if (Main.rand.Next(2) == 0)
                        --this.timeLeft;
                    if (Main.rand.Next(50) == 0)
                        this.timeLeft -= 5;
                    if (Main.rand.Next(100) == 0)
                        this.timeLeft -= 10;
                }
                else
                {
                    this.alpha = (int)byte.MaxValue;
                    if (Main.goreLoaded[this.type])
                    {
                        float num1 = (float)((double)Main.goreTexture[this.type].Width * (double)this.scale * 0.800000011920929);
                        float x = this.position.X;
                        float y = this.position.Y;
                        float num2 = (float)Main.goreTexture[this.type].Width * this.scale;
                        float num3 = (float)Main.goreTexture[this.type].Height * this.scale;
                        int Type = 176;
                        if (this.type >= 416 && this.type <= 420)
                            Type = 177;
                        if (this.type >= 421 && this.type <= 425)
                            Type = 178;
                        if (this.type >= 426 && this.type <= 430)
                            Type = 179;
                        for (int index1 = 0; (double)index1 < (double)num1; ++index1)
                        {
                            int index2 = Dust.NewDust(new Vector2(x, y), (int)num2, (int)num3, Type, 0.0f, 0.0f, 0, new Color(), 1f);
                            Main.dust[index2].noGravity = true;
                            Main.dust[index2].alpha = 100;
                            Main.dust[index2].scale = this.scale;
                        }
                    }
                }
            }
            else if (this.type != 860 && this.type != 892 && this.type != 893)
            {
                if (this.type >= 706 && this.type <= 717)
                {
                    if (this.type == 716)
                    {
                        float num1 = 0.6f;
                        float num2 = (int)this.frame != 0 ? ((int)this.frame != 1 ? ((int)this.frame != 2 ? ((int)this.frame != 3 ? ((int)this.frame != 4 ? ((int)this.frame != 5 ? ((int)this.frame != 6 ? ((int)this.frame > 9 ? ((int)this.frame != 10 ? ((int)this.frame != 11 ? ((int)this.frame != 12 ? ((int)this.frame != 13 ? ((int)this.frame != 14 ? 0.0f : num1 * 0.1f) : num1 * 0.2f) : num1 * 0.3f) : num1 * 0.4f) : num1 * 0.5f) : num1 * 0.5f) : num1 * 0.2f) : num1 * 0.4f) : num1 * 0.5f) : num1 * 0.4f) : num1 * 0.3f) : num1 * 0.2f) : num1 * 0.1f;
                        Lighting.AddLight(this.position + new Vector2(8f, 8f), 1f * num2, 0.5f * num2, 0.1f * num2);
                    }
                    Vector2 vector2 = this.velocity;
                    this.velocity = Collision.TileCollision(this.position, this.velocity, 16, 14, false, false, 1);
                    if (this.velocity != vector2)
                    {
                        if ((int)this.frame < 10)
                        {
                            this.frame = (byte)10;
                            this.frameCounter = (byte)0;
                            if (this.type != 716 && this.type != 717)
                                Main.PlaySound(39, (int)this.position.X + 8, (int)this.position.Y + 8, Main.rand.Next(2));
                        }
                    }
                    else if (Collision.WetCollision(this.position + this.velocity, 16, 14))
                    {
                        if ((int)this.frame < 10)
                        {
                            this.frame = (byte)10;
                            this.frameCounter = (byte)0;
                            if (this.type != 716 && this.type != 717)
                                Main.PlaySound(39, (int)this.position.X + 8, (int)this.position.Y + 8, 2);
                        }
                        int index1 = (int)((double)this.position.X + 8.0) / 16;
                        int index2 = (int)((double)this.position.Y + 14.0) / 16;
                        if (Main.tile[index1, index2] != null && (int)Main.tile[index1, index2].liquid > 0)
                        {
                            this.velocity *= 0.0f;
                            this.position.Y = (float)(index2 * 16 - (int)Main.tile[index1, index2].liquid / 16);
                        }
                    }
                }
                else if (this.sticky)
                {
                    int num1 = 32;
                    if (Main.goreLoaded[this.type])
                    {
                        num1 = Main.goreTexture[this.type].Width;
                        if (Main.goreTexture[this.type].Height < num1)
                            num1 = Main.goreTexture[this.type].Height;
                    }
                    int num2 = (int)((double)num1 * 0.899999976158142);
                    this.velocity = Collision.TileCollision(this.position, this.velocity, (int)((double)num2 * (double)this.scale), (int)((double)num2 * (double)this.scale), false, false, 1);
                    if ((double)this.velocity.Y == 0.0)
                    {
                        this.velocity.X *= 0.97f;
                        if ((double)this.velocity.X > -0.01 && (double)this.velocity.X < 0.01)
                            this.velocity.X = 0.0f;
                    }
                    if (this.timeLeft > 0)
                        --this.timeLeft;
                    else
                        ++this.alpha;
                }
                else
                    this.alpha += 2;
            }
            if (this.type == 860 || this.type == 892 || this.type == 893)
            {
                if ((double)this.velocity.Y < 0.0)
                {
                    Vector2 Velocity = new Vector2(this.velocity.X, 0.6f);
                    int num1 = 32;
                    if (Main.goreLoaded[this.type])
                    {
                        num1 = Main.goreTexture[this.type].Width;
                        if (Main.goreTexture[this.type].Height < num1)
                            num1 = Main.goreTexture[this.type].Height;
                    }
                    int num2 = (int)((double)num1 * 0.899999976158142);
                    Vector2 vector2 = Collision.TileCollision(this.position, Velocity, (int)((double)num2 * (double)this.scale), (int)((double)num2 * (double)this.scale), false, false, 1);
                    vector2.X *= 0.97f;
                    if ((double)vector2.X > -0.01 && (double)vector2.X < 0.01)
                        vector2.X = 0.0f;
                    if (this.timeLeft > 0)
                        --this.timeLeft;
                    else
                        ++this.alpha;
                    this.velocity.X = vector2.X;
                }
                else
                {
                    this.velocity.Y += 0.05235988f;
                    Vector2 Velocity = new Vector2(Utils.RotatedBy(Vector2.UnitY, (double)this.velocity.Y, new Vector2()).X * 2f, Math.Abs(Utils.RotatedBy(Vector2.UnitY, (double)this.velocity.Y, new Vector2()).Y) * 3f) * 2f;
                    int num = 32;
                    if (Main.goreLoaded[this.type])
                    {
                        num = Main.goreTexture[this.type].Width;
                        if (Main.goreTexture[this.type].Height < num)
                            num = Main.goreTexture[this.type].Height;
                    }
                    Vector2 vector2 = Velocity;
                    Vector2 v = Collision.TileCollision(this.position, Velocity, (int)((double)num * (double)this.scale), (int)((double)num * (double)this.scale), false, false, 1);
                    if (v != vector2)
                        this.velocity.Y = -1f;
                    this.position += v;
                    this.rotation = Utils.ToRotation(v) + 3.141593f;
                    if (this.timeLeft > 0)
                        --this.timeLeft;
                    else
                        ++this.alpha;
                }
            }
            else
                this.position += this.velocity;
            if (this.alpha >= (int)byte.MaxValue)
                this.active = false;
            if ((double)this.light <= 0.0)
                return;
            float R = this.light * this.scale;
            float G = this.light * this.scale;
            float B = this.light * this.scale;
            if (this.type == 16)
            {
                B *= 0.3f;
                G *= 0.8f;
            }
            else if (this.type == 17)
            {
                G *= 0.6f;
                R *= 0.3f;
            }
            if (Main.goreLoaded[this.type])
                Lighting.AddLight((int)(((double)this.position.X + (double)Main.goreTexture[this.type].Width * (double)this.scale / 2.0) / 16.0), (int)(((double)this.position.Y + (double)Main.goreTexture[this.type].Height * (double)this.scale / 2.0) / 16.0), R, G, B);
            else
                Lighting.AddLight((int)(((double)this.position.X + 32.0 * (double)this.scale / 2.0) / 16.0), (int)(((double)this.position.Y + 32.0 * (double)this.scale / 2.0) / 16.0), R, G, B);
        }