public static void DrawWatersToScreen(bool bg)
{
for (int k = vanillaWaterCount; k < nextWaterStyle; k++)
{
if (Main.liquidAlpha[k] > 0f)
{
if (bg)
{
if (Main.waterStyle < k)
{
Main.instance.DrawWater(bg, k, Main.liquidAlpha[k]);
}
else
{
Main.instance.DrawWater(bg, k, 1f);
}
}
else
{
Main.instance.DrawWater(bg, k, Main.liquidAlpha[k]);
}
}
}
}