/// <summary>
/// Allows you to make anything happen when a player uses this recipe.
/// </summary>
/// <param name="item">The item crafted.</param>
/// <param name="recipe">The recipe used to craft the item.</param>
public static void OnCraft(Item item, Recipe recipe)
{
ModRecipe modRecipe = recipe as ModRecipe;
if (modRecipe != null)
{
modRecipe.OnCraft(item);
}
foreach (GlobalRecipe globalRecipe in globalRecipes)
{
globalRecipe.OnCraft(item, recipe);
}
}