private static void PointWorldClamp(ref Point point, int fluff)
{
if (point.X < fluff)
point.X = fluff;
if (point.X > Main.maxTilesX - 1 - fluff)
point.X = Main.maxTilesX - 1 - fluff;
if (point.Y < fluff)
point.Y = fluff;
if (point.Y <= Main.maxTilesY - 1 - fluff)
return;
point.Y = Main.maxTilesY - 1 - fluff;
}