TMXGlueLib.Tileset.LoadValuesFromSource C# (CSharp) Method

LoadValuesFromSource() private method

private LoadValuesFromSource ( ) : void
return void
        private void LoadValuesFromSource()
        {
            if (!string.IsNullOrEmpty(this._sourceField))
            {
                _sourceField = _sourceField.Replace("/", "\\");

                tileset xts = null;

                try
                {

                    xts = FileManager.XmlDeserialize<tileset>(_sourceField);
                }
                catch (FileNotFoundException)
                {
                    string fileAttemptedToLoad = _sourceField;
                    if (FileManager.IsRelative(_sourceField))
                    {
                        fileAttemptedToLoad = FileManager.RelativeDirectory + _sourceField;
                    }

                    string message = "Could not find the shared tsx file \n" + fileAttemptedToLoad + 
                        "\nIf this is a relative file name, then the loader will use " +
                        "the FileManager's RelativeDirectory to make the file absolute.  Therefore, be sure to set the FileManger's RelativeDirectory to the file represented by " +
                        "this fileset before setting this property if setting this property manually.";


                    throw new FileNotFoundException(message);
                }

                if (xts.image != null)
                {

                    Images = new TilesetImage[xts.image.Length];

                    Parallel.For(0, xts.image.Length, count =>
                    {
                        this.Images[count] = new TilesetImage
                        {
                            Source = xts.image[count].source,
                            height = xts.image[count].height != 0 ? xts.image[count].height : xts.tileheight,
                            width = xts.image[count].width != 0 ? xts.image[count].width : xts.tilewidth
                        };
                    });
                }
                this.Name = xts.name;
                this.Margin = xts.margin;
                this.Spacing = xts.spacing;
                this.Tileheight = xts.tileheight;
                this.Tilewidth = xts.tilewidth;
                this.Tiles = xts.tile;
            }
        }