public Receive ( byte buffer, int offset, int size, SocketFlags socketFlags, SocketError &errorCode ) : int | ||
buffer | byte | |
offset | int | |
size | int | |
socketFlags | SocketFlags | |
errorCode | SocketError | |
return | int |
public int Receive(byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode)
{
if (NetEventSource.IsEnabled) NetEventSource.Enter(this);
if (CleanedUp)
{
throw new ObjectDisposedException(this.GetType().FullName);
}
// Validate input parameters.
if (buffer == null)
{
throw new ArgumentNullException(nameof(buffer));
}
if (offset < 0 || offset > buffer.Length)
{
throw new ArgumentOutOfRangeException(nameof(offset));
}
if (size < 0 || size > buffer.Length - offset)
{
throw new ArgumentOutOfRangeException(nameof(size));
}
ValidateBlockingMode();
if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"SRC:{LocalEndPoint} DST:{RemoteEndPoint} size:{size}");
int bytesTransferred;
errorCode = SocketPal.Receive(_handle, buffer, offset, size, socketFlags, out bytesTransferred);
if (errorCode != SocketError.Success)
{
// Update the internal state of this socket according to the error before throwing.
UpdateStatusAfterSocketError(errorCode);
if (NetEventSource.IsEnabled)
{
NetEventSource.Error(this, new SocketException((int)errorCode));
NetEventSource.Exit(this, 0);
}
return 0;
}
if (s_perfCountersEnabled)
{
bool peek = ((int)socketFlags & (int)SocketFlags.Peek) != 0;
if (bytesTransferred > 0 && !peek)
{
SocketPerfCounter.Instance.Increment(SocketPerfCounterName.SocketBytesReceived, bytesTransferred);
if (Transport == TransportType.Udp)
{
SocketPerfCounter.Instance.Increment(SocketPerfCounterName.SocketDatagramsReceived);
}
}
}
if (NetEventSource.IsEnabled)
{
#if TRACE_VERBOSE
try
{
if (NetEventSource.IsEnabled) NetEventSource.Info(this, $"SRC:{LocalEndPoint} DST:{RemoteEndPoint} bytesTransferred:{bytesTransferred}");
}
catch (ObjectDisposedException) { }
#endif
NetEventSource.DumpBuffer(this, buffer, offset, bytesTransferred);
NetEventSource.Exit(this, bytesTransferred);
}
return bytesTransferred;
}
Socket::Receive ( IList |
|
Socket::Receive ( IList |
|
Socket::Receive ( IList |
|
Socket::Receive ( byte buffer ) : int | |
Socket::Receive ( byte buffer, SocketFlags socketFlags ) : int | |
Socket::Receive ( byte buffer, int size, SocketFlags socketFlags ) : int | |
Socket::Receive ( byte buffer, int offset, int size, SocketFlags socketFlags ) : int |
static void Main(string[] args) { Socket s=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); IPEndPoint ie=new IPEndPoint(IPAddress.Parse("127.0.0.1"),9000); s.Connect(ie); Console.WriteLine("Connected to Server....."); byte[] data=new byte[1024]; int k=s.Receive(data); Console.WriteLine("Loi chao tu Server:{0}",Encoding.ASCII.GetString(data,0,k)); while(true) { Console.WriteLine("Moi nhap du lieu can tinh"); string st=Console.ReadLine(); byte[] dl=new byte[1024]; dl=Encoding.ASCII.GetBytes(st); s.Send(dl,dl.Length,SocketFlags.None); if(st.ToUpper().Equals("QUIT")) break; dl=new byte[1024]; int k1=s.Receive(dl); Console.WriteLine("Ket qua tinh tong tu server tra ve:{0}", Encoding.ASCII.GetString(dl, 0, k1)); } s.Disconnect(true); s.Close(); }