public override void Dispose(bool disposing)
{
if (disposing){
}
}
/// <summary> /// Instructs the drawing code to fill the specified path with the specified pattern /// </summary> /// <param name="g">The System.Drawing.Graphics device to draw to</param> /// <param name="gp">The System.Drawing.Drawing2D.GraphicsPath to fill</param> public override void FillPath(Graphics g, GraphicsPath gp) { System.Drawing.Drawing2D.HatchBrush hb = new HatchBrush(_hatchStyle, _foreColor, _backColor); g.FillPath(hb, gp); hb.Dispose(); base.FillPath(g, gp); }