public Object this[Object key] {
get {
if (key == null) {
throw new ArgumentNullException("key", Environment.GetResourceString("ArgumentNull_Key"));
}
DictionaryNode node = head;
while (node != null) {
if ( node.key.Equals(key) ) {
return node.value;
}
node = node.next;
}
return null;
}
set {
if (key == null) {
throw new ArgumentNullException("key", Environment.GetResourceString("ArgumentNull_Key"));
}
if (!key.GetType().IsSerializable)
throw new ArgumentException(Environment.GetResourceString("Argument_NotSerializable"), "key");
if( (value != null) && (!value.GetType().IsSerializable ) )
throw new ArgumentException(Environment.GetResourceString("Argument_NotSerializable"), "value");
version++;
DictionaryNode last = null;
DictionaryNode node;
for (node = head; node != null; node = node.next) {
if( node.key.Equals(key) ) {
break;
}
last = node;
}
if (node != null) {
// Found it
node.value = value;
return;
}
// Not found, so add a new one
DictionaryNode newNode = new DictionaryNode();
newNode.key = key;
newNode.value = value;
if (last != null) {
last.next = newNode;
}
else {
head = newNode;
}
count++;
}
}