public override void confirm()
{
switch (cursorPosition)
{
case 0:
stateChange = GameState.InGame;
SaveManager.unpackDefaultData();
break;
case 1:
stateChange = GameState.LoadScreen;
break;
case 2:
stateChange = GameState.CreditsScreen;
break;
}
ScreenTransition.requestSimpleTransition(stateChange);
}