public static void loadMaps(ContentManager p_content)
{
m_rooms = new Dictionary<PlaceID, Room>();
// there's probably a way to do this using loops but listing everything out is safer
Room bathroom = new Bathroom();
Room cafeteria = new Cafeteria();
Room computerLab = new ComputerLab();
Room entrance = new MainEntrance();
Room hallwayEast = new HallwayEast();
Room hallwayWest = new HallwayWest();
Room library = new Library();
Room magazineOffice = new MagazineOffice();
Room math = new MathClassroom();
Room science = new ScienceClassroom();
Room studentLounge = new StudentLounge();
Room footballField = new FootballField();
//Room questHall = new Room();
//Room questHallEnd = new Room();
bathroom.loadContent(p_content, Directories.MAPS + "map_Bathroom");
cafeteria.loadContent(p_content, Directories.MAPS + "map_Cafeteria");
computerLab.loadContent(p_content, Directories.MAPS + "map_ComputerLab");
entrance.loadContent(p_content, Directories.MAPS + "map_Entrance");
hallwayEast.loadContent(p_content, Directories.MAPS + "map_HallwayEast");
hallwayWest.loadContent(p_content, Directories.MAPS + "map_HallwayWest");
library.loadContent(p_content, Directories.MAPS + "map_Library");
magazineOffice.loadContent(p_content, Directories.MAPS + "map_MagazineOffice");
math.loadContent(p_content, Directories.MAPS + "map_Math");
science.loadContent(p_content, Directories.MAPS + "map_Science");
studentLounge.loadContent(p_content, Directories.MAPS + "map_StudentLounge");
footballField.loadContent(p_content, Directories.MAPS + "footballfielddraft");
//questHall.loadContent(p_content, "map_longhallwaymission");
//questHallEnd.loadContent(p_content, "map_longhallwayend");
m_rooms.Add(PlaceID.Bathroom, bathroom);
m_rooms.Add(PlaceID.Cafeteria, cafeteria);
m_rooms.Add(PlaceID.ComputerLab, computerLab);
m_rooms.Add(PlaceID.Entrance, entrance);
m_rooms.Add(PlaceID.HallwayEast, hallwayEast);
m_rooms.Add(PlaceID.HallwayWest, hallwayWest);
m_rooms.Add(PlaceID.Library, library);
m_rooms.Add(PlaceID.MagazineOffice, magazineOffice);
m_rooms.Add(PlaceID.Math, math);
m_rooms.Add(PlaceID.Science, science);
m_rooms.Add(PlaceID.StudentLounge, studentLounge);
m_rooms.Add(PlaceID.FootballField, footballField);
//m_rooms.Add("map_longhallwaymission", questHall);
//m_rooms.Add("map_longhallwayend", questHallEnd);
m_currentRoom = m_rooms[PlaceID.StudentLounge];
m_currentRoomID = PlaceID.HallwayWest;
}