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SunsetHigh
Hero
Hero
SunsetHigh.Hero.Hero C# (CSharp) Method
Hero Class Documentation
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Open project: ErraticUnicorn/MOSH
Hero()
private
method
Initializes a Hero at the origin which will match the dimensions of its texture (when loaded)
private
Hero
( ) :
System
return
System
private Hero() : this(0, 0, 0, 0) { }
Same methods
Hero::
Hero
(
int
x
,
int
y
) :
System
Hero::
Hero
(
int
x
,
int
y
,
int
w
,
int
h
) :
System
Hero
Hero
converse
dialogueCancel
dialogueChoiceMove
dialogueConfirm
draw
getFollowerID
getHealth
getReputation
getSaveStructure
hasFollower
heroBulletCollideEvent
isPickpocketing
isTalking
loadContent
loadSaveStructure
move
reset
setFollower
setHealth
setHealthBarVisible
setReputation
shiftHealth
shiftReputation
shoot
startPickpocket
stopFollower
stopPickpocket
talkToSelf
update