SunsetHigh.Hero.DialoguePanel.gameStateUpdateHelper C# (CSharp) Method

gameStateUpdateHelper() private method

private gameStateUpdateHelper ( InteractionTreeNode node ) : void
node InteractionTreeNode
return void
            private void gameStateUpdateHelper(InteractionTreeNode node)
            {
                if ((node.eventType & Events.Quest) > 0)
                {
                    Quest.addQuestState(node.questID, node.questState);
                }
                if ((node.eventType & Events.Reputation) > 0)
                {
                    Hero.instance.shiftReputation(node.repClique, node.repChange);
                }
                if ((node.eventType & Events.Inventory) > 0)
                {
                    if (node.itemChange > 0)
                        Hero.instance.inventory.addItem(node.item, node.itemChange);
                    else
                        Hero.instance.inventory.removeItem(node.item, -1 * node.itemChange);
                }
                if ((node.eventType & Events.Special) > 0)
                {
                    DialogueEventParser.parseEvent(node.specialEvent);
                }
                if ((node.eventType & Events.End) > 0 || (node.eventType & Events.NextLine) == 0)
                {
                    end = true;
                }
                if ((node.eventType & Events.NextLine) > 0)
                {
                    current = interaction.dialogue.ElementAtOrDefault(node.nextLine - 1) ?? defaultNode;
                }
            }