public FootballField()
: base()
{
roomExclusives = new List<Sprite>();
fbplayer1 = new Character(11 * TILE_SIZE, 6 * TILE_SIZE);
fbplayer2 = new Character(11 * TILE_SIZE, 8 * TILE_SIZE);
fbplayer3 = new Character(11 * TILE_SIZE, 10 * TILE_SIZE);
fbplayer4 = new Character(11 * TILE_SIZE, 12 * TILE_SIZE);
fbplayer5 = new Character(11 * TILE_SIZE, 14 * TILE_SIZE); //offensive line
fbplayer6 = new Character(9 * TILE_SIZE, 9 * TILE_SIZE); //qb
fbplayer7 = new Character(9 * TILE_SIZE, 11 * TILE_SIZE); //rb
fbplayer8 = new Character(10 * TILE_SIZE, 4 * TILE_SIZE); //wr
fbplayer9 = new Character(10 * TILE_SIZE, 16 * TILE_SIZE); //wr
fbplayer10 = new Character(13 * TILE_SIZE, 6 * TILE_SIZE);
fbplayer11 = new Character(13 * TILE_SIZE, 8 * TILE_SIZE);
fbplayer12 = new Character(13 * TILE_SIZE, 10 * TILE_SIZE);
fbplayer13 = new Character(13 * TILE_SIZE, 12 * TILE_SIZE);
fbplayer14 = new Character(13 * TILE_SIZE, 14 * TILE_SIZE); //d line
fbplayer15 = new Character(15 * TILE_SIZE, 9 * TILE_SIZE);
fbplayer16 = new Character(15 * TILE_SIZE, 11 * TILE_SIZE); //lbs
fbplayer17 = new Character(16 * TILE_SIZE, 4 * TILE_SIZE);
fbplayer18 = new Character(16 * TILE_SIZE, 16 * TILE_SIZE); //lbs
football = new FreeMovingSprite(9 * TILE_SIZE, 9 * TILE_SIZE);
football.setVisible(false);
coach = new Character(20 * TILE_SIZE, 16 * TILE_SIZE); //coach
roomExclusives.Add(fbplayer1);
roomExclusives.Add(fbplayer2);
roomExclusives.Add(fbplayer3);
roomExclusives.Add(fbplayer4);
roomExclusives.Add(fbplayer5);
roomExclusives.Add(fbplayer6);
roomExclusives.Add(fbplayer7);
roomExclusives.Add(fbplayer8);
roomExclusives.Add(fbplayer9);
roomExclusives.Add(fbplayer10);
roomExclusives.Add(fbplayer11);
roomExclusives.Add(fbplayer12);
roomExclusives.Add(fbplayer13);
roomExclusives.Add(fbplayer14);
roomExclusives.Add(fbplayer15);
roomExclusives.Add(fbplayer16);
roomExclusives.Add(fbplayer17);
roomExclusives.Add(fbplayer18);
roomExclusives.Add(football);
roomExclusives.Add(coach);
}