public void Initialize()
{
UpdateSelectedNodeInfo(null);
graphViewer.Graph = null;
new GameMasterDataManager();
GameMasterDataManager.GetInstance().Load();
addNewGameMasterNode.DropDownItems.Clear();
foreach (EncounterScriptFile scriptFile in GameMasterDataManager.GetInstance().GetGenericScriptNodes())
{
if (scriptFile.DefaultJson.Length > 0)
{
addNewGameMasterNode.DropDownItems.Add(scriptFile.Name);
}
}
encounterTreeView.Nodes.Clear();
GameMasterDataManager.GetInstance().FillEncounterNodeTree(encounterTreeView);
}