public void SetAnimationAtEndTest()
{
var a = new Animator {
TimeProvider = TimeProvider
};
var anim = SingleAnim(0, 0, 1).WatchPlayState(
(playing) => {
if (playing == false)
{
a.SetAnimation(() => SingleAnim(1, 0, 1));
}
});
a.SetAnimation(() => anim);
a.Update();
Assert.AreEqual(0, a.Group);
Assert.AreEqual(0, a.Frame);
a.Update();
Assert.AreEqual(0, a.Group);
Assert.AreEqual(1, a.Frame);
a.Update();
Assert.AreEqual(1, a.Group);
Assert.AreEqual(0, a.Frame);
}