SpaceRun.ParticleSystem.ParticleSystem C# (CSharp) Method

ParticleSystem() public method

public ParticleSystem ( Entity trackedEntity, List sprites, float spread, float size, int number, System.Boolean relativePosition, float lifetime ) : System
trackedEntity Entity
sprites List
spread float
size float
number int
relativePosition System.Boolean
lifetime float
return System
        public ParticleSystem(Entity trackedEntity, List<Texture2D> sprites, float spread, float size, int number, Boolean relativePosition, float lifetime)
        {
            this.trackedEntity = trackedEntity;
            this.maxNumberOfParticles = number;

            ParticleSource source = new ParticleSource();
            source.sprites = sprites;
            source.particleSpread = spread;
            source.size = size;
            source.relativePosition = relativePosition;
            source.particleLifeTime = lifetime;
            addParticleSource(source);
        }

Same methods

ParticleSystem::ParticleSystem ( ) : System