private bool AudioSrcIsLooping()
{
return
(Audio.Content == ToastAudioContent.LoopingAlarm) ||
(Audio.Content == ToastAudioContent.LoopingAlarm2) ||
(Audio.Content == ToastAudioContent.LoopingAlarm3) ||
(Audio.Content == ToastAudioContent.LoopingAlarm4) ||
(Audio.Content == ToastAudioContent.LoopingAlarm5) ||
(Audio.Content == ToastAudioContent.LoopingAlarm6) ||
(Audio.Content == ToastAudioContent.LoopingAlarm7) ||
(Audio.Content == ToastAudioContent.LoopingAlarm8) ||
(Audio.Content == ToastAudioContent.LoopingAlarm9) ||
(Audio.Content == ToastAudioContent.LoopingAlarm10) ||
(Audio.Content == ToastAudioContent.LoopingCall) ||
(Audio.Content == ToastAudioContent.LoopingCall2) ||
(Audio.Content == ToastAudioContent.LoopingCall3) ||
(Audio.Content == ToastAudioContent.LoopingCall4) ||
(Audio.Content == ToastAudioContent.LoopingCall5) ||
(Audio.Content == ToastAudioContent.LoopingCall6) ||
(Audio.Content == ToastAudioContent.LoopingCall7) ||
(Audio.Content == ToastAudioContent.LoopingCall8) ||
(Audio.Content == ToastAudioContent.LoopingCall9) ||
(Audio.Content == ToastAudioContent.LoopingCall10);
}