public Ets2Item FindClosestRoadPrefab(PointF location)
{
// Find road or prefab closest by
var closestPrefab =
Items.Values.Where(x => x.HideUI==false && x.Type == Ets2ItemType.Prefab && x.Prefab != null && x.Prefab.Curves.Any())
.OrderBy(x => Math.Sqrt(Math.Pow(location.X - x.PrefabNode.X, 2) + Math.Pow(location.Y - x.PrefabNode.Z, 2)))
.FirstOrDefault();
return closestPrefab;
}