private void InitializeComponent () {
this.groupBox4 = new System.Windows.Forms.GroupBox();
this.PreferMyTargets = new System.Windows.Forms.CheckBox();
this.label2 = new System.Windows.Forms.Label();
this.MinimumChanceToHit = new System.Windows.Forms.NumericUpDown();
this.label1 = new System.Windows.Forms.Label();
this.groupBox4.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.MinimumChanceToHit)).BeginInit();
this.SuspendLayout();
//
// groupBox4
//
this.groupBox4.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.groupBox4.Controls.Add(this.PreferMyTargets);
this.groupBox4.Controls.Add(this.label2);
this.groupBox4.Controls.Add(this.MinimumChanceToHit);
this.groupBox4.Controls.Add(this.label1);
this.groupBox4.Location = new System.Drawing.Point(4, 4);
this.groupBox4.Margin = new System.Windows.Forms.Padding(4);
this.groupBox4.Name = "groupBox4";
this.groupBox4.Padding = new System.Windows.Forms.Padding(4);
this.groupBox4.Size = new System.Drawing.Size(277, 82);
this.groupBox4.TabIndex = 2;
this.groupBox4.TabStop = false;
this.groupBox4.Text = "Target Selection";
//
// PreferMyTargets
//
this.PreferMyTargets.AutoSize = true;
this.PreferMyTargets.Enabled = false;
this.PreferMyTargets.Location = new System.Drawing.Point(10, 54);
this.PreferMyTargets.Name = "PreferMyTargets";
this.PreferMyTargets.Size = new System.Drawing.Size(263, 20);
this.PreferMyTargets.TabIndex = 4;
this.PreferMyTargets.Text = "Prefer targets I\'m already attacking";
this.PreferMyTargets.UseVisualStyleBackColor = true;
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(7, 26);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(163, 16);
this.label2.TabIndex = 3;
this.label2.Text = "Minimum chance to hit:";
//
// MinimumChanceToHit
//
this.MinimumChanceToHit.Location = new System.Drawing.Point(171, 24);
this.MinimumChanceToHit.Margin = new System.Windows.Forms.Padding(4);
this.MinimumChanceToHit.Name = "MinimumChanceToHit";
this.MinimumChanceToHit.Size = new System.Drawing.Size(45, 23);
this.MinimumChanceToHit.TabIndex = 1;
this.MinimumChanceToHit.Value = new decimal(new int[] {
1,
0,
0,
0});
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(214, 26);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(21, 16);
this.label1.TabIndex = 2;
this.label1.Text = "%";
//
// WeaponHelperConfig
//
this.Controls.Add(this.groupBox4);
this.Font = new System.Drawing.Font("MS Reference Sans Serif", 9.75F);
this.Margin = new System.Windows.Forms.Padding(2);
this.MinimumSize = new System.Drawing.Size(285, 100);
this.Name = "WeaponHelperConfig";
this.Size = new System.Drawing.Size(285, 100);
this.groupBox4.ResumeLayout(false);
this.groupBox4.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.MinimumChanceToHit)).EndInit();
this.ResumeLayout(false);
}