Server.Network.WorldItemSA.WorldItemSA C# (CSharp) Method

WorldItemSA() public method

public WorldItemSA ( Item item ) : System
item Item
return System
        public WorldItemSA( Item item )
            : base(0xF3, 24)
        {
            m_Stream.Write( (short) 0x1 );

            int itemID = item.ItemID;

            if ( item is BaseMulti ) {
                m_Stream.Write( (byte) 0x02 );

                m_Stream.Write( (int) item.Serial );

                itemID &= 0x3FFF;

                m_Stream.Write( (short) itemID );

                m_Stream.Write( (byte) 0 );
            /*} else if (  ) {
                m_Stream.Write( (byte) 0x01 );

                m_Stream.Write( (int) item.Serial );

                m_Stream.Write( (short) itemID );

                m_Stream.Write( (byte) item.Direction );*/
            } else {
                m_Stream.Write( (byte) 0x00 );

                m_Stream.Write( (int) item.Serial );

                itemID &= 0x7FFF;

                m_Stream.Write( (short) itemID );

                m_Stream.Write( (byte) 0 );
            }

            int amount = item.Amount;
            m_Stream.Write( (short) amount );
            m_Stream.Write( (short) amount );

            Point3D loc = item.Location;
            int x = loc.m_X & 0x7FFF;
            int y = loc.m_Y & 0x3FFF;
            m_Stream.Write( (short) x );
            m_Stream.Write( (short) y );
            m_Stream.Write( (sbyte) loc.m_Z );

            m_Stream.Write( (byte) item.Light );
            m_Stream.Write( (short) item.Hue );
            m_Stream.Write( (byte) item.GetPacketFlags() );
        }
WorldItemSA