Server.Items.ParagonChest.Fill C# (CSharp) Method

Fill() private method

private Fill ( int level ) : void
level int
return void
		private void Fill( int level )
		{
			TrapType = TrapType.ExplosionTrap;
			TrapPower = level * 25;
			TrapLevel = level;
			Locked = true;

			switch ( level )
			{
				case 1: RequiredSkill = 36; break;
				case 2: RequiredSkill = 76; break;
				case 3: RequiredSkill = 84; break;
				case 4: RequiredSkill = 92; break;
				case 5: RequiredSkill = 100; break;
			}

			LockLevel = RequiredSkill - 10;
			MaxLockLevel = RequiredSkill + 40;

			DropItem( new Gold( level * 200 ) );

			for ( int i = 0; i < level; ++i )
				DropItem( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) );

			for ( int i = 0; i < level * 2; ++i )
			{
				Item item = Loot.RandomArmorOrShieldOrWeapon();

				if ( item is BaseWeapon )
				{
					BaseWeapon weapon = (BaseWeapon)item;

					weapon.DamageLevel = (WeaponDamageLevel)Utility.Random( 6 );
					weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random( 6 );
					weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random( 6 );

					DropItem( item );
				}
				else if ( item is BaseArmor )
				{
					BaseArmor armor = (BaseArmor)item;

					armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random( 6 );
					armor.Durability = (ArmorDurabilityLevel)Utility.Random( 6 );

					DropItem( item );
				}
				else if( item is BaseHat )
				{
					BaseHat hat = (BaseHat)item;

					DropItem( item );
				}
				else if( item is BaseJewel )
				{
					int attributeCount;
					int min, max;

					GetRandomAOSStats( out attributeCount, out min, out max );

					BaseRunicTool.ApplyAttributesTo( attributeCount );

					DropItem( item );
				}
			}

			for ( int i = 0; i < level; i++ )
			{
				Item item = Loot.RandomPossibleReagent();
				item.Amount = Utility.RandomMinMax( 40, 60 );
				DropItem( item );
			}

			for ( int i = 0; i < level; i++ )
			{
				Item item = Loot.RandomGem();
				DropItem( item );
			}

			DropItem( new TreasureMap( level + 1, Map.Felucca ) );
		}