private static void Down( Item item, Mobile from )
{
int floorZ = GetFloorZ( item );
if ( floorZ > int.MinValue && item.Z > GetFloorZ( item ) )
item.Location = new Point3D( item.Location, item.Z - 1 );
else
from.SendLocalizedMessage( 1042275 ); // You cannot lower it down any further.
}