public override void OnResponse( Server.Network.NetState sender, RelayInfo info )
{
if ( !m_From.CheckAlive() || m_From.Backpack == null || m_From.Backpack.FindItemByType( typeof( HousePlacementTool ) ) == null )
return;
switch ( info.ButtonID )
{
case 1: // Classic Houses
{
m_From.SendGump( new HousePlacementListGump( m_From, HousePlacementEntry.ClassicHouses ) );
break;
}
case 2: // 2-Story Customizable Houses
{
m_From.SendGump( new HousePlacementListGump( m_From, HousePlacementEntry.TwoStoryFoundations ) );
break;
}
case 3: // 3-Story Customizable Houses
{
m_From.SendGump( new HousePlacementListGump( m_From, HousePlacementEntry.ThreeStoryFoundations ) );
break;
}
}
}